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The Shoot, known in Japan as Shooting Studio, is a rail shooter which uses the PlayStation Move controllers. The premise of the game involves participating in the filming of action movies; instead of the usual lives the player character's attempts to succeed are measured by "takes". The player-controlled B-Movie star shoots his way through multiple themed sets, filled with cardboard enemies and obviously fake environments. The game features five movies, all spoofing different movie genres, such as Horror and Westerns. Throughout these movies the protagonist is tasked with defeating enemies, freeing the civilians and putting on the best possible performance by activating motion-based power-ups. The player can shoot into the floor to send out a shockwave to vanquish all enemies on the screen. It is also possible to spin on the spot to slow down time and get a more accurate shot. Shooting into the sky activates Rampage, a powerful machine gun.
Buzz! Junior: Monster Rumble is a Miscellaneous game, developed by Cohort Studios and published by SCEE, which was released in Europe in 2007.
Gameplay comprises multiple mini-games, each quite simple and straightforward to play using the four Buzz! controllers. It is primarily aimed at the family market but offers appealing entertainment to almost anyone of any age. The voice-over (Phil Hayes) introduces each game & the instructions. For example: if See-Saw pops up, Phil Hayes will say: "See-Saw!", and he'll say: "In this, your robot teams can use a see-saw. I'll pump it up & the see-saw will start to build up speed. Buzz when you want to let it go. Don't wait too long, though, or I'll lose my pump. Whoever stop the see-saw first wins.", & he begins the game, saying: "Be careful not to fall!", and he will say "FIRST ROUND!, ROUND 2!, ROUND 3!, ROUND 4!, & FINAL ROUND!" Simple game play allows young children to participate while still being entertaining enough for older children and adults. The game is similar in concept to Jungle Party, with robot based mini-games in a space-themed environment. One of the main differences between Jungle Party and Robo Jam is the introduction of AI, allowing players to play against the computer. Unlike Jungle Party there is no solo game mode. A full game can be played with only one human player and three computer players
Cohort Chess is a Board Game/Miscellaneous video game published by Cohort Studios released on July 6th, 2011 for the PlayStation Portable.
This game allows the user to take control of one of four different dinosaur characters and play against the other three Buzz controllers. It includes 35 multi-player games including go-cart racing, riding a tyrannosaurus rex, and dunking cavemen, which are all played to win dino eggs. The person with the most dino eggs at the end of the game is declared the King of the Dinos.
Etherborn is an environmental puzzle platformer built on exploring and understanding gravity-shifting structures. You are a voiceless being that has just been born into a world where a bodiless voice calls to you, patiently awaiting your arrival. As your first thoughts emerge, you realise your journey has just begun. You must reach this ethereal voice to fully understand your own existence.
A programming puzzle game where the player must hack the game's code to progress.
Editor's Choice & App of the Week! From the co-creator of Crossy Road. "This is a game for anyone drawn to, excited by, or nostalgic for the kid-like experience of hunting through simple imaginary worlds." - Gamezebo 5/5." "Fan of the genre or skeptic, there are few games to be found on iOS that are as worth the price as this one." - Touch Arcade. "Little Things Forever revisits a classic formula, pairing it with amazing visual design and simple mechanics that prove to be incredibly addictive." - AppSpy 5/5. Unique and beautiful, seek and find game for everyone. Thousands of little things to find. Incredible artwork and a beautiful soundtrack. Fun for all the family.
A challenging puzzle platformer inspired by games like Limbo and Badland.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.