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Lisa recovers from an accident for her next mission: enter the mainframe complex and connect the Megalocal Recognition system to the main control room. A simple mission.
Find the red buttons hidden in the world of your dreams and discover your destiny.
A short walking simulator about dreams.
In the game, you date an angel and need to increase your love bar with her and give her gifts and find some way to unlock the door at the end of the hallway.
Adam Samishi went to live at Progakko, a huge school with the purpose of protecting teenagers from a threat that occurs in the country, however, nobody knows what exactly this threat is. Note: This game was originally released on Gamejolt, then re-released on Itch.io a few months later. At the time the developer was known as SlothOgami/ShinOgami, only later it became Kuraishimi.
On a rainy day, Daisy went through a tunnel to wait out the rain. Suddenly she found herself in a place that looked like a sewer, but hellish. Daisy needs to escape from that place full of ghosts and a beautiful mysterious women.
Progakkos were used to protect young people after a disease called "Blackout" emerged in a near-war situation between two countries. Adam starts living in Progakko, but doesn't trust the people around him, until he meets a girl who changes his life.
You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.