Looking for movies, shows, games, or books similar to Spiritual Successor? Check out these recommendations on mosaic.
This natural setting explores the rituals of witchcraft aimed dream space and the consciousness of all living things. One of the 14 virtual worlds in spurworlds.
Employing language and spiritualism, Divinity unfolds across a series of digital sound sculptures. One of the 14 virtual worlds in spurworlds.
III's sacred cave explores the trans-ecologies of consciousness. One of the 14 virtual worlds in spurworlds.
Burden Street Station is a surreal narrative game set in a liminal train station about helping a cast of unusual creatures and spirits move on with their lives. Collect personality traits through talking and exploration, and wear them to unlock dialogue options and advance their stories. You will come to know these spirits very well. You will learn a lot about them.
Myst is a graphic adventure puzzle game developed by Cyan and released in 1993. Players explore a mysterious island filled with interactive environments, books, and clues that reveal its story. The gameplay focuses on solving logic-based puzzles and uncovering the fate of two trapped brothers. It features pre-rendered visuals and a non-linear structure that encourages exploration and observation. Myst became one of the best-selling PC games of its era and influenced the adventure game genre.
The Old City: Leviathan is an experiment in first person exploration that focuses entirely on story. Everything else is secondary. All that exists is you and the world. Set in a decaying city from a civilization long past, The Old City: Leviathan puts the player in the shoes of a sewer dwelling isolationist. You progress through the narrative by simply exploring the world. The story itself is told via the musings of your character and, chiefly, the environment itself. This environment has been designed to be diverse, interesting, and meaningful to the narrative of the game. The objective is to understand. The story of The Old City: Leviathan is not told in a traditional manner. As you progress through the narrative, you will overhear a conversation between two entities. The first entity is the nameless character you are controlling who communicates through a monologue. The second entity is the depths of the environment, details and all. Your task is to piece together the narrative as if you are jumping into a conversation with no context. The more you explore, the more you will potentially understand.
Scorn is an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around an idea of "being thrown into the world". Isolated and lost inside this dream-like world you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive lived in world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
Transcending through a singular arched Yew, this iridescent grove evokes the ancient mysticism of British folklore. One of the 14 worlds in spurworlds.
A succession of animated bags containing skeletal compositions reveals narrative and sensory encounters. One of the 14 worlds in spurworlds.