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Off the Wall is a sports game that combines elements of racquetball and tennis. The game characters are moved between the net and their rear wall with a two-position joystick. A trackwheel is used to control the paddle that hits the ball. The game may be played by one player against the computer or by two players against each other. A game is over when one player scores 11 points.
Pick one of four characters like the Red Baron to walk around the board, answering trivia questions. Based on the board game of the same name.
The gameplay in Chicken Shift is relatively simple. There will be a string of eggs you have to guide to safety by shifting the position of pipes, walls and other devices through button presses. The default settings map the action buttons to the left CTRL and left ALT keys. Keep your eyes on those eggs and where they're at - you'll get bonus points if you don't lose a single egg to the horrors of gravity.
Gimme a Break is a cue sports arcade game which was released by Bally and Sente in 1985; it was the first of the second batch of games to run on that company's SAC-I hardware, and the player must use a singular button to position the cue ball, with a trackball to control it during each shot. In a two-player game, one player must aim for the solid-coloured balls (1 to 7), while the other must aim for the white ones with a coloured stripe across them (9 to 15) - and in a one-player game there will also be bonus rounds where the player must pot bonus balls to earn extra shots. If players should pot three or more balls, with a single shot, they'll get treated to a slow-motion "action replay" of it; it is also worth noting that if a certain dip switch is set to "on", this game will show pictures of children who were missing at the time in its attract mode (and this also applies to that other Bally/Sente game for 1985, Mini Golf).
Move Jaxson, the clown's head, to eat the snacks and to rebound his round nose. Beware of green peppers.
Night Stocker is a first-person racing/shooter arcade game, that was released by Bally and Sente in 1986; it was the second of the third batch of games to run on the company's SAC-I hardware, and as the name suggests, it's the sequel to Stocker, which was released two years earlier. The player must again use a steering wheel to take control for a car (but this one does not require a pedal, because it is always moving forwards over the surface of an alien planet), with a lightgun to make it fire shots at the various enemies, that are flying towards it - however, it only has a limited amount of ammunition, which is indicated by that text "SHOTS" in the top-right corner of the screen. To the left of it, that text "SHIELDS" indicates your car's remaining energy; it will decrease if it gets hit by enemies, but will be refilled when it collects a crystal. Once it has run out, the game will end - and to the left of it, that text "DISTANCE TO FORT" indicates the distance to the robot fortress, at the end of the stage (once you have reached it, this shall change to "ENEMIES IN AREA"). There are a total of sixteen stages in the game; however, once you have cleared the last one, the game shall start over again rather than end.
1st person space shooter
Keep the ball from getting past you and try to get it past your opponent.
Hat Trick is an ice hockey based arcade game released by Bally Sente in 1984. Each team in the game consists of two players, including a goaltender. The game takes an overhead view of the rink. At the end of each game, an ice resurfacer is seen cleaning the ice. Gameplay Hat Trick features a two-on-two version of ice hockey. The player controls both hockey players at the same time, with each up and down movement of the joystick also moving the goaltender across his goal line. Goals are scored each time a player successfully shoots the puck across the opposing goal line. The number of saves are also displayed on the scoreboard, solely for reference. The winner is the player who outscores their opponent in a game length of two minutes. If the scores are tied after the clock has run down, a maximum of twenty seconds of overtime is played until one player scores to be declared the winner. The game is for one or two players simultaneously.
In Super Street: The Game it’s all about building your own ride. Start from scratch as you build your own supercar part by part. Use over 700 authentic car parts from the biggest aftermarket brands to create your ultimate ride and unleash it on the streets.