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You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
A survival horror game about psychological trauma. You wake up from your room to an unsettling world of disturbing creatures. The world you know has warped into something sinister. Navigate nightmarish worlds, uncover buried memories, and confront the shadows. Will you find the path to salvation?
Exorcism:Nuo Rituals is a horror pazzle game. A late-night delivery goes horribly wrong, pulling you into the city's supernatural underbelly. Saved by Nuo mask, you enter a hidden world where Nuo Masters against unspeakable horrors. But you'll soon discover this mask didn't choose you by accident.
Last Term is a spot the difference anomaly game. You’ve been trapped in a school by a mysterious God. Memorize your surroundings, spot the anomalies, and reach floor 0 to earn your escape.
Take the Watson-Scott personality test and discover your deepest and darkest fears. 30 multiple-choice questions will tell you if you're more afraid of clowns, snakes, or something more sinister...
Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
In this roguelike deckbuilder you’re an addict. Deep in debt to the mob, a little drunk, and out of time. Just one more spin, and then you'll quit.
It's 3am in your childhood home. Everyone's asleep, but you. Sneak out of your room to do what you always do - "T.W.I.R.L." - whatever that means.