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Defend the last bridge to the living world in a relentless siege from Hell. Survive escalating waves, draft powerful spells, grow stronger with every run, and enter cursed gates to stop the invasion at its source.
F.E.A.R. 2: Project Origin is the sequel to F.E.A.R. and continues the series' trademark blend of supernatural horror and suspense. Many mechanics from the original first-person shooter have made their way into the game, like slow motion bullet time, and intelligent AI. New gameplay elements have also been introduced, like grab and drag movable cover, combat mechs, and iron sight aiming. The environments are now more open and less linear than those in the first game, and are also more diverse.
The Sinking City is a game of investigation genre taking place in a fictional open world inspired by the works of H.P. Lovecraft. The player incarnates a private investigator in 1920s, who finds himself in a city of New England, Oakmont Massachusetts. It's currently suffering from extensive waterflood, and its cause is clearly supernatural.
Project Roy is a fast-paced FPS roguelike where you play as a rogue AI that survives by hijacking enemy robots. Combine abilities, adapt mid combat, and fight your way through a sci-fi facility to escape and defeat a powerful experimental war machine.
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You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.
A fast-paced FNaF-inspired roguelike first person sit 'n' survive, beat the demons and sins back and repent for you and your friends sins!
Escape a post-apocalyptic Earth colonized by a highly-intelligent alien species. Fight alien bosses, nitro-mutants, unlock classes, and explore dangerous biomes in a vast open world. Red Land is a rogue-lite, high risk, high reward game. Will you escape... or not?
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Don't Knock Twice is a single-player first-person survival horror game with support for virtual reality headsets. The player explores a large manor house in search of a missing daughter, interacting with almost every object and following hints delivered through an in-game mobile phone. A demonic witch can appear without warning at any point, keeping the player under constant threat. Light combat and item elements are included, such as using an axe on doors and combining objects into makeshift tools. It shares its name with, and is loosely based on, the film of the same title.