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Double Dragon for the MSX seems to be ported from the NES version. The controls seems sluggish here. The game was released only in Japan and Korea and it's another unlicensed game.
Brother Adventure is a port/clone of Mario Bros. developed by Zemina in 1987 for the MSX.
Super Bubble Bobble is a platform game, replicating the gameplay and levels of Bubble Bobble, with each level being a single screen. The enemies must be cleared from a level to go on to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms.
If you like Korean Famicom games, this one should be right up your alley. It's made by some of the guys who went on to form Open Corp (the team that made Buzz & Waldog), and that game's DNA is really obviously present in this one - those same sound effects ripped off from Tiny Toon Adventures, a similar aesthetic, etc. In a lot of ways this game is simpler, but in many others it's actually a way more ambitious game, complete with a shop system, minigames, lots of character upgrades, etc. The ROM size is even twice that of Buzz & Waldog!
Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX's technical limits.
Super Boy 4 is the fourth and supposedly final game in the Super Boy series by Zemina. Super Boy 4 again changes Super Boy's design, this time not being based off of Mario. The graphics, however, are still ripped from Super Mario World but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on Super Boy 3's due to the Master System having better graphical capabilities than the MSX or SG-1000. All sound effects and some of the songs are recycled from Super Boy 3. The game's items, unlike the first three games, are not randomized.
Retro-inspired tower defense and action platformer SolSeraph reinvents the classics! As the guardian of humanity, civilization is in your hands. Build your cities and set up defensive structures to protect them from the constant threat of monsters, then descend into their lairs with sword and spells to eliminate them for good. Explore floating islands, ancient caverns, and lost cities. The world is yours! Brought to you by ACE Team, the creative minds behind Rock of Ages and Zeno Clash, SolSeraph combines action and strategy for a rich and unique gameplay experience reminiscent of the 16-bit era.
Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew. However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra points. There even is a day/night change hinted at through pallette rotation of the mostly monocoloured background. The game has a time limit, but rather than just killing the player off when it runs out, more and more evil suns come attacking the player already when only little time is left. The game can be enjoyed by two players simultaneously, who can use each other's head as a springboard to reach higher places without relying on nearby enemies. Only in the second half the game tends to get a bit tedious, as there's almost no new elements introduced after the middle, and those from the early stages grow old fast because of their steady repetition. Less interesting is also the music, which is mostly snatched together from various classical pieces.
A challenging puzzle platformer inspired by games like Limbo and Badland.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.