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Mortal Kombat: Shaolin Monks is an action-adventure beat 'em up video game set in the Mortal Kombat universe. Players take on the roles of the iconic Shaolin monks Liu Kang and Kung Lao, either solo or in cooperative mode, as they defend Earthrealm against the threats of Outworld. The game offers a reimagining of the storyline from Mortal Kombat II.
X-Men: Mutant Academy 2 is a PlayStation video game, the sequel to X-Men: Mutant Academy. Both feature the X-Men in a 3-D fighting arena similar to Mortal Kombat 4. Like its predecessor, the game allows the player to select from several heroes and villains and includes many of the signature moves from the comic. The game also includes a behind-the-scenes look at X-Men: The Movie concept sketches, costumes and other similar material.
After his father is killed, the young lion prince Simba must travel through the jungle to find his life's path. Eventually, he will return home and claim his rightful place as the Lion King. On his journey, Simba must avoid such dangers of the jungles and plains as wildebeests and rhinos. When he encounters these enemies as a cub, his roar does little to scare them off. However, maturing into a majestic lion deepens his voice and makes the growl useful as a weapon. As he explores the nine levels, Simba will be able to collect a wide variety of items that will open several bonuses that include puzzles, mini-games, and movies. While the film was animated in 2D, Simba and his world are rendered in three dimensions, and the plot unfolds in cinematic sequences between each level. You've got to help Simba take his rightful place in DISNEY'S THE LION KING: Simba's Mighty Adventure.
Backyard Wrestling 2: There Goes the Neighborhood is the second installment in the Backyard Wrestling series and was released on Xbox and PlayStation 2. The licensed soundtrack includes music by Andrew W.K., Kool Keith, the Insane Clown Posse, Bad Brains, Body Count, Six and Violence, Mudvayne, Saliva, Fall Out Boy, and Hoobastank. It was developed by Paradox Development, now owned by Midway Games, and was published by Eidos Interactive. The television commercial included Insane Clown Posse, Vampiro, New Jack, and Major Gunns. Despite promises of an improved gameplay experience, the game was a critical flop when released in 2004. Its sales numbers remained respectable, however, moving nearly 300,000 copies through 2005.
X-Men: Mutant Academy is a 3-D/2D fighting game developed by Paradox, the company behind Activision's Wu-Tang: Shaolin Style and the never-published Thrill Kill, and based on the X-Men characters from Marvel Comics. The game was released for the Game Boy Color and PlayStation as a tie-in to X-Men. X-Men: Mutant Academy is a basic fighting game that uses six buttons: three buttons for punches and three for kicks. Due to the success of the game, it was followed by two sequels: X-Men: Mutant Academy 2 and X-Men: Next Dimension. The game's characters can be played both with their comic book costumes and their costumes from the 2000 film X-Men. Characters not present in the film were given costumes of a similar design.
X-Men: Next Dimension is a fighting game and the third game in the X-Men: Mutant Academy game series. Next Dimension expands upon the concept of the first two games by adding several new characters, 3-D maps, and a story mode, which allows the player to fight a series of battles in between short movies that move the plot along. The plot of the story mode is loosely based on the comic story "Operation: Zero Tolerance".
In this one-on-one fighting game based on the famous plastic robot fighters, players not only get to pit various Rock 'Em Sock 'Em Robots up against one another, they also get to customize their bots' various parts to make them even more steel-twisting and destructive than before. Players initially have 12 different robots to choose from before they head off to the arena. With names such as Slamurai, Sir Haxalot, and General Warfare, it's easy to see that Mattel Interactive is going for a bit of a tongue-and-cheek feel. While the names aren't overly serious, the fighting is less comedic, with the robots throwing all of their various armaments at their opponents in order to assure destruction. These weapons are varied, from swords to bombs to Gatling guns. Each robot starts with a different set of weapons, and depending on the mode you're playing, their attacks can be altered and switched around.
Backyard Wrestling allows you to step out of the staleness of the wrestling genre, and into a groundbreaking new world of open ended gameplay. Punish your opponent in highly interactive sprawling environments implementing instruments of pain like thumbtacks, barbed wire, light bulbs, stop signs, baseball bats, tables, fire as well as the environment itself. Prepare yourself to endure inhuman amounts of pain, and take incredible risks, as you leap from breathtaking heights to beat your opponent, and be crowned "The King Of Hardcore".
Hell Hath No Fury Like... THRILL KILL Eight fighters, eight souls. Each has died and descended into Hell, except it's not the classical Dante's Hell. It's a modern day Hell based on the real world of today's deviants. The characters are the physical manifestations of their mental illnesses or vices on earth. Marukka, the God of Secrets, is bored and decided that it would be fun to pit them all against each other with the prize being rebirth. Each character is battling for nothing more than self-preservation and the hope to be born again. -Fast and furious 4-player deathmatches! -Battle to the death in chambers of horror like he Insane Asylum, the Slaughterhouse and the Morgue! -Face 11 malformed freaks including a Psycho Redneck Cannibal, a Maladjusted midget on stilts, and a Queen Demon straight from the depths of hell! -Gang-up and cooperative moves never before seen in a 3D fighter: Hold your opponent while others beat the pulp out of him! -Advanced AI that will force you to constantly come up with new solo and team moves! -One of a kind Kill Meter that promotes offensive game play!
WWE SmackDown vs. Raw 2011 empowers players more than ever to define their destiny and gameplay experiences in a dynamic and ever-changing WWE. Along the way, your decisions decide gameplay scenarios, allowing for more spontaneous WWE action in and out of the ring. Enjoy a greater level of interactivity that allows you to customise your WWE experience and control your destiny in all-new Road to WrestleMania story-driven campaigns.