Looking for movies, shows, games, or books similar to Red Rogue? Check out these recommendations on mosaic.
Gob! is a turn-based shoot-em-up, made for the 7 day roguelike challenge: 7DRL 2017. Your quest is to get a high score.
An adventure game about a roomba.
A top-down-shooter Metroid-like.
A puzzle platformer about using friends to travel.
A minimalist and challenging turn-based puzzle game and roguelike.
2D platform game with classic platform gameplay, deadly traps, dark storyline and unique hero abilities, all in Tim Burton's-like audio-visual.
Vagante is an action-packed platformer that features permanent death and procedurally generated levels. Play cooperatively with friends or adventure solo in this challenging roguelike-inspired game.
Semblance is an innovative platformer with deformable terrain, set in a beautiful minimalist world. It’s a game that asks, what if you could deform and reshape the world itself? Semblance takes the idea of a ‘platform’ in a platformer and turns it on its head.
Pikuniku is a puzzle and adventure game set in a colorful world. The player controls Piku, a small red creature, guiding him through levels and solving puzzles that mostly involve kicking and pushing objects onto switches to open the way forward. Piku can lasso his legs to swing from hooks and zip lines, curl into a ball to roll, ride minecarts, and travel through pipes to reach new areas. Along the way the player meets villagers to talk with and can spend coins earned in levels on items such as hats. A local co-op mode lets a second player control a similar orange creature named Niku across a set of cooperative levels.
Dead Cells is a 2D side-scrolling action platformer combining roguelike and Metroidvania design. Players control the Prisoner, an immortal creature that possesses corpses and fights through procedurally generated levels filled with mutated enemies. Combat centers on melee weapons, bows, traps, and dodging, with enemy patterns that reward careful observation. Death is permanent for each run, stripping the player of most collected items, though an in-game currency called Cells allows for purchasing upgrades that persist between attempts. Levels are assembled from pre-designed sections in randomized configurations, and progression through the game unlocks new traversal abilities via collectible Runes.