Looking for movies, shows, games, or books similar to Brother Adventure? Check out these recommendations on mosaic.
Double Dragon for the MSX seems to be ported from the NES version. The controls seems sluggish here. The game was released only in Japan and Korea and it's another unlicensed game.
Super Bubble Bobble is a platform game, replicating the gameplay and levels of Bubble Bobble, with each level being a single screen. The enemies must be cleared from a level to go on to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points. Bub and Bob must blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. These fruits must be collected! Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms.
If you like Korean Famicom games, this one should be right up your alley. It's made by some of the guys who went on to form Open Corp (the team that made Buzz & Waldog), and that game's DNA is really obviously present in this one - those same sound effects ripped off from Tiny Toon Adventures, a similar aesthetic, etc. In a lot of ways this game is simpler, but in many others it's actually a way more ambitious game, complete with a shop system, minigames, lots of character upgrades, etc. The ROM size is even twice that of Buzz & Waldog!
Super Boy 3 is the third Super Boy game, made by Zemina. The game has been drastically changed since the first two titles. Instead of being another variant of Super Boy I, the game has an all-new setting and story. Instead of having graphics ripped from the original Super Mario Bros., the game features graphics ripped from Super Mario World, but with reduced colors to fit the MSX's technical limits.
Super Boy 4 is the fourth and supposedly final game in the Super Boy series by Zemina. Super Boy 4 again changes Super Boy's design, this time not being based off of Mario. The graphics, however, are still ripped from Super Mario World but with reduced color depth due to the Master System's technical limitations. Despite this, they are an improvement on Super Boy 3's due to the Master System having better graphical capabilities than the MSX or SG-1000. All sound effects and some of the songs are recycled from Super Boy 3. The game's items, unlike the first three games, are not randomized.
Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items.
Forgotton Anne is a 2d cinematic adventure game combining puzzle platforming with adventure game elements. You play as Anne, the enforcer keeping order in the Forgotton Realm, as she sets out to squash a rebellion that might prevent her master, Bonku, and herself from returning to the human world. The World of Forgotton Anne: Imagine a place where everything that is lost and forgotten goes; old toys, letters, single socks. The Forgotten Realm is a magical world inhabited by Forgotlings, creatures composed of mislaid objects longing to be remembered again.
Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
Aladdin II is an unlicensed Mega Drive port of the SNES version of Disney's Aladdin, originally made by Capcom in 1993. It might have been developed by ex-workers from Chuanpu Technology and was likely published by X Boy. This port can be considered the "opposite" of Aladdin 2000, a port of Virgin's Aladdin for the SNES.
Ori and the Will of the Wisps is a platform-adventure game that combines exploration, traversal, and combat within an interconnected world. Designed in a Metroidvania style, it focuses on navigating varied environments, uncovering hidden areas, and acquiring abilities that expand movement and progression options. The game features a system of upgrades and spirit-based skills that support different playstyles, along with environmental challenges and encounters that require timing and precision. Its presentation emphasizes detailed animation and a cohesive audiovisual design that supports both exploration and gameplay.