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The first release of Snooker by Amsoft. After obtaining the license to use snooker champion Alex Higgins shortly after release, the game was pulled and reissued with the title 'Alex Higgins' World Snooker'.
World Championship Snooker 2002 is the second sports game in the World Championship Snooker franchise.
Snooker game for Nintendo DS.
Indoor Sports World features all of your favourite indoor sports games in one Place: Air Hockey, Darts, Pool and Snooker. Within each game mode you will find several different variations and rule sets to cater for every player’s desire, from the new kids on the block to old pros.
The chart-busting success of World Championship Snooker returns for a new year and a new snooker challenge. Veteran snooker fans and championship newcomers step up to the table in opposition to Stephen Hendry, Peter Ebdon, Mark Williams, Ronnie O’Sullivan and more than twenty top players from the world of professional snooker. With incredible enhancements in every area of the game, plus new game modes and a more compelling snooker experience than ever before, World Championship Snooker 2003 is set to make the big breaks frame after frame.
A 16-bit snooker, pool, and billiards simulator featuring the branding of snooker champion Steve Davis.
Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.