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I Wanna Be the Guy: The Movie: The Game is a 2D platform indie freeware video game created by independent developer Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released in October 2007, the game is not in active development despite being listed as a beta, though the source code for the game was released by Kayin in November 2011. IWBTG is most famous for its difficulty. Most of the landscape is engineered specifically to kill the player character. Alongside a traditional range of recognizable dangers, such as spikes and pits, there are many less obvious threats as well, most of which are all but impossible to avoid without either previous knowledge or trial and error.
A children orientated Jump N Run about a boy who goes home across the countryside
Cuthbert has to find the exit to the mine in which he trapped before he runs out of oxygen.
Guide Sheepy in one direction and avoid obstacles
Seymour Goes to Hollywood, also known as Seymour at the Movies, is a platform and adventure game developed by Big Red Software and originally published in Europe by Codemasters in 1991. Players control Seymour, a small potato-like creature who wishes to be a film star. The film's script has been locked in a safe, meaning Seymour must solve puzzles by collecting and using objects scattered throughout the game in order to progress, ultimately retrieving the script and allowing filming to start. The game was originally designed as part of the Dizzy series, with a working title of Movieland Dizzy, but the creators of Dizzy disagreed with the real-world direction the game had taken, despite it being 90% complete. The developers, Big Red Software, were given 12 weeks to create a new game with a different character. Seymour was adapted from Dizzy, with a new shape and fingers to differentiate the two. Seymour Goes to Hollywood received both positive and average ratings from the video game press at the time, and was compared to Dizzy video games both positively and negatively. The character also received both praise and criticism for his shape.
The OUYA exclusive sequel to Sheep Goes Left not only sets Sheepy in the opposite direction, but also populates his world with a charming, papercraft puppet motif.
You Still Won't Make It is a challenging instant-death platformer developed by Vetra Games, the sequel to You Probably Won't Make It. The game includes three 'worlds', each containing 18 levels, as well as the 18 'classic' levels from You Probably Won't Make it, recreated for the new game. The player controls a small black creature through levels that fit without scrolling on the screen. Levels are unlocked by completing previous levels, but can be replayed at any time afterwards. The game has no plot, and new concepts in-game are introduced through specific levels and not explicitly. Levels are made difficult through the usage and placement of obstacles - mostly spikes - which all kill the player immediately upon contact (and shred the creature into bones and gibs). Most obstacles are static, requiring only accuracy in movement and careful jumps, but several include interactive objects or moving platforms - or, in one of the few concessions to the player, checkpoints. Levels are not timed, and there is no scoring, but the game displays a continual tally of the player's deaths throughout the levels.
Count Duckula (in No Sax Please - We're Egyptian) is a 2D platformer with adventure elements. The game is based on "Count Duckula", a British animated television series.
Fire milk from your candy corn man boobs in this platformer.
In 1982 Tang also produced Horace Goes Skiing. In it, Horace must cross a dangerous road teeming with traffic to rent out a pair of skis, à la Frogger, get back over the road and successfully navigate a ski course. This title is not a true sequel, as it does not follow on from an original story and is only similar in that it features the same character. Like Hungry Horace, this title was available on the ZX Spectrum, Commodore 64, and Dragon 32. As before, Sinclair distributed the Spectrum version, Melbourne House the Commodore 64 and Dragon 32 versions.