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Blaster Master Jr., known as Blaster Master Boy in North America and Bomber King: Scenario 2 (ボンバーキング シナリオ2?) in Japan, is an action video game developed by Aicom and published by Sunsoft. The game was released in 1991 for Game Boy. The game is a sequel to Robowarrior, a spin-off title in the Bomberman series by Hudson Soft. However, the game was marketed in western territories as a game in the Blaster Master series by Sunsoft.
Vice: Project Doom is a game that features side-scrolling platform sequences, overhead driving modes and rail-shooter stages. In driving stages Hart's vehicle can accelerate or slow down and fire his weapon straight ahead. During side-scrolling sequences, Hart can jump, duck, climb or use his selected weapon. Weapons that can be selected include a Katana sword, a pistol and a grenade-type weapon. These weapons feature limited ammunition with the exception of the katana. Power-ups include ammunition, coins, and health. In rail-shooting stages, similar to Operation Wolf, Hart can shoot enemies with his gun or throw grenades and pick up items by shooting at them.
The basic gameplay is simple: progress through the levels in the spacecraft, collecting powerups and protecting the spacecraft from destruction. The game has very obvious similarities in design and gameplay to R-Type. It is actually believed that some ex-Irem employees left the company to join Aicom, which used to be a subcontractor for various coin-op manufacturers like Jaleco or SNK. Despite the familiarities, Pulstar is not without innovations. There is the option of using the weapon power bar, which consists of two halves. The right-hand side of the bar turns blue when the fire button is depressed. When fully charged the ship delivers a devastating emission of energy. The left-hand side turns red when it is continually pressed, shooting out a barrage of smaller, rapid blasts. The in-game visuals are mostly pre-rendered 3D graphics, which gives the interactive elements a far more realistic appearance. Great care was taken to really place the player into the world of the game, with cinematic style cut scenes and pre-rendered movies. There is a hefty reliance on strategy and not just blasting everything in sight. Using the charged weapon is key, and requires careful precision. Also, once a power up is obtained, a small orb appears at the posterior end of the ship. This can be used as an advantage by deflecting/absorbing oncoming enemy fire and taking out small enemies that run into it.
It is a 2D action platform game focused on hack and slash and spell casting. The game consists of six linear levels of which each has two sub-levels meaning the game consists of 12 level in total. After every level there is a cut-scene pushing the story forward. There are three weapons - an axe, a spear and a big sword. An axe is a basic weapon the hero holds at the beginning of the game. The player can upgrade the axe using a power-up which has the shape of a small axe. The spear is the second stage of the weapon upgrade system and the big sword is the final stage. The big sword is the most powerful melee weapon in the game. The player can cast three magic spells which using is limited by the magic meter. The first is "Bind", which stops the time altogether with the enemies in the level. The second is "Blast", which casts fire balls destroying all enemies visible on the screen at the time of the casting. The third is "Bolt", which has the form of a lightning strike and acts similarly to "Blast".
Battle Blaze is a weapon-based fighting game from 1992, set in a medieval fantasy world. Players choose warriors to duel in story and versus modes. While offering an interesting concept, the game was hindered by stiff controls and a limited moveset compared to other fighting games of its era.
Totally Rad is an action game in which you play Jake, a magician wannabe being trained by the Master Magician Zebediah. One day, during his training, Jake is attacked by surprise by unknown foes who kidnap Allison, his girlfriend. Then, Jake has to save her and discover what lies behind that attack.
Amagon is a Nintendo Entertainment System platform side-scroller developed by Aicom in 1988. It was subject to a high level of criticism, and never reached a high level of recognition among game critics.
A Port of Viewpoint for the PSX.
Fuuun Gokuu Ninden is a 1996 platformer for the Playstaton one developed and published by Aicom.