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Take on the role of a Reactor Engineer working for SpaceChem, the leading chemical synthesizer for frontier colonies. Construct elaborate factories to transform raw materials into valuable chemical products! Streamline your designs to meet production quotas and survive encounters with the sinister threats that plague SpaceChem.
Intelligent Destruction was coded in 48 hours by Zach Barth for the RPI GameJam competition which ended on April 11, 2008 and is a two player hot-seat game played locally on one computer. It is based on a board game that he was working on called Infinitron. Research units and then* build them* to capture cities to gain points (gained at the beginning of your turn) and increase your unit cap. Researching and building units costs points. When you capture a city, you can create and shape the terrain around the city, but only once. Begin your turn with one of your units on the enemy capital to win the game.
Infinifrag 2 or Infinifrag II: Revenge of the Blocks was an unfinished multiplayer sandbox game developed by Zach Barth and Dan Hathaway. Conceived as a sequel to Barth’s earlier prototype Infinifrag, they intended to build on the idea of block based 3D worlds and combine it with mining gameplay inspired by the flash game Motherload. The developers envisioned opposing teams gathering resources, constructing structures, and engaging in combat, with influences from contemporary multiplayer shooters such as Team Fortress 2. The project grew in scope over approximately a year of development. Ultimately, Barth stepped away due to the increasing complexity of the design. Hathaway continued experimenting with the codebase after the collaboration ended, reworking many of its ideas into a first-person shooter project titled Block Arena, which would eventually get reworked again into Fractal Block World. Barth later released Infiniminer, whose more focused design would go on to directly influence Minecraft, making Infiniminer 2 an important but largely unseen precursor in the history of voxel-based games.
Infinifrag is a networked, multiplayer first person shooter game developed by Zachtronics Industries and is the predecessor of Infiniminer, which went on to become the main inspiration behind Minecraft. Infinifrag brings some of the trademark aspects of Infinitron and Infinarena to another level, with the features including: Deathmatch, Team-Deathmatch, and Capture the Flag style gameplay Customizable “sprite-models”, sort of like a 3D Infinarena Customizable weapons, with tons of variables to change Customizable terrain, allowing you to build massive bases
Combining real life electronics concepts with a few made up technologies (such as iDBG), you can now experience the fun and excitement of hacking fake consumer and industrial hardware (or something like that).
Set as a prequel to SpaceChem, the 63 Corvi story adds seven puzzles revolving around the new Quantum Junction.
LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat. Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. Play our demo and discover why Legrand Legacy is the "Most Promising Game" of the year!
Dude Simulator is an open world sandbox game. This is a life simulator. The main objective is to enjoy what you are doing.
Rise of Industry is a strategic tycoon game that puts you in the shoes of an early 20th-century industrialist. Build and manage your growing empire in a living, breathing, and procedurally generated world that is constantly evolving and adapting to your playstyle.
Sol 0 is a real time strategy game where you establish the first Martian colony. From the first human footprints on Martian soil to a thriving and self-sustaining colony, Sol 0 imagines a near future using technology that could be available within the next few decades. Make use of minerals and resources across the Martian surface to expand from the first exploratory rover to an independent frontier.