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An American geological expedition, under a UN mandate, assesses the natural resources in a distant part of Siberia, deep in the trackless steppes of Eastern Russia. But instead of oil, they discover a deposit of a hitherto unknown mineral. American scientists working for Department of Defense find out that this mineral is in fact identical to the substance used to power an extraterrestrial artifact in their possession. This object is called the EON (Extraterrestrial Object Nexus). It was found in 1919 by Colonel Emerson near the site of the Tunguska explosion. Emerson was the commander of a US military unit in charge of transporting US war supplies from the city of Vladivostok to the Eastern front during World War I. DoD Experiments have shown that items placed in the capsule are transported hundreds of thousands of years back in time. The American scientists were not able to understand its construction, nor could they manage to synthesize its fuel. Eventually, the machine - classified Top Secret - was stored, pending further advances in human science.
UFO: Aftermath is the first in a three-game squad-based tactical strategy-RPG series clearly inspired by the original X-COM games, with similar themes and gameplay, but with its own post-apocalyptic horror spin on the concept. The game is rendered in isometric 3D.
UFO: Afterlight is the third in a three-game squad-based tactical strategy-RPG series clearly inspired by the original X-COM games, with similar themes and gameplay, but with its own post-apocalyptic horror spin on the concept. The game is rendered in isometric 3D and features tactical combat in real-time with pause. UFO: Afterlight takes us to Mars, where a human colony has been built with the help of the Reticulans not long before the events of UFO: Aftershock took place. The Martian base is self-sustainable and provides all the necessities for the survival of humans on a foreign planet, mainly breathable air, water and food. Although the people inhabiting this colony have the technologies and knowledge required for their further development, basic survival is their major concern. Their only activity is research of a nearby excavation site, which proves the existence of an ancient, intelligent and highly developed alien civilization.
UFO: Aftershock is the second in a three-game squad-based tactical strategy-RPG series clearly inspired by the original X-COM games, with similar themes and gameplay, but with its own post-apocalyptic horror spin on the concept. The game is rendered in isometric 3D and, unlike its turn-based predecessor, features tactical combat in real-time with pause. It is the year 2054. Fifty years after the disaster. Fifty years after the surface of Earth became uninhabitable. Retreating to the flying haven of the Laputa the remnants of humankind clung onto existence. Then a revolt against the increasingly rigid and corrupt human leadership of the Laputa escalated into a conflict that destroyed the colony. Now, the remaining survivors flee once again. Can they reclaim the Earth from the unknown forces that chased them into the skies?
A challenging puzzle game featuring two underwater agents dealing with home invasion...
Pikuniku is a puzzle and adventure game set in a colorful world. The player controls Piku, a small red creature, guiding him through levels and solving puzzles that mostly involve kicking and pushing objects onto switches to open the way forward. Piku can lasso his legs to swing from hooks and zip lines, curl into a ball to roll, ride minecarts, and travel through pipes to reach new areas. Along the way the player meets villagers to talk with and can spend coins earned in levels on items such as hats. A local co-op mode lets a second player control a similar orange creature named Niku across a set of cooperative levels.
Planet Alpha is an adventure set in a living alien world where you have the ability to manipulate the daytime. To survive on this strange planet you will have to be observant of how the environment and the wildlife behaviour changes depending on the time of day.
Gibbous - A Cthulhu Adventure is a comedy point 'n click love letter to classic-era Lucas adventures, HP Lovecraft, Hitchcock and many, many others. A lighthearted spoof of the Cthulhu Mythos, Gibbous will have you controlling 3 protagonists, dealing with strange cultists, ancient voodoo, and Dead Cthulhu himself. Well, "dead" is just a matter of opinion... Everything revolves around the dreaded Necronomicon and how it affects the protagonists' lives. Grizzled detective Don R. Ketype wants it because he always gets his man (or book); and easy going, easy living librarian Buzz Kerwan stumbles upon it and accidentally transforms his cat, Kitteh, into a talking abomination, thus setting on a quest to return her back to cathood.
The Cat Lady is a single-player horror graphic adventure and the second entry in the Devil Came Through Here trilogy, following Downfall and preceding Lorelai. It is a puzzle-based adventure played entirely with the four arrow keys, so characters move left and right between scenes while the up and down keys handle interacting with the environment and inventory. Dialogue is fully voiced, and occasional dialogue choices can shift the story and its ending slightly. The game deals with mature themes including depression, suicide, murder, and illness, alongside moments of humor.
In Imagine Earth, players must protect and nurture a fledgeling space colony while wrestling against the forces of corporate greed and climate change. Establish trade, research new technologies, form alliances and wage economic warfare in a real-time battle for galactic survival. Features: Boldly Go: Imagine Earth is a real-time planet simulation and a build up strategy game. Your job as a space colony manager is to explore distant planets, build up profitable colonies, and trade resources into space. Many ways to play: A multi-planet story campaign, ‘competition’ mode with five enemy factions, ‘free play mode with endless procedurally generated challenges, and a Planet Editor with custom building and terraforming. Hold the line: Use tower defence mechanics to protect your colony from invading aliens, marauding space pirates, and swarms of locusts. Hostile takeover: Form alliances with other colonies and intergalactic traders, or wage crafty economic warfare to secure total financial dominance for your planet. Carbon footprint: Earth has been destroyed by an ecological collapse - will your new home go the same way? Keep your worldwide emissions to a minimum, or else suffer rising sea levels, freak weather events, and more.