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Warm up with a few exercise games then face contenders in the American Circuit. For the ultimate challenge play against the best in the World Cup. Jump and block opponent's spikes, dive to dig a cross court spike, or set one up for a smash that only the best player can return. Kabooom! Your Super Spike blasts your opponent off his feet! "X" marks the spot so you can track the ball. Pick players with speed, strong defense, or killer offense. Your quick reflexes and competitive spirit complete the team. Play against the computer, by yourself or challenge a friend. With the NES Satellite or the NES Four Score any combination of one to four can play - even two vs. two! Now you can play on sand courts from Daytona to Los Angeles. Face off international teams in Hawaii or challenge the hot Navy team aboard an aircraft carrier. Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball for World Class fun!
Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone! The game was originally released as Ike Ike! Nekketsu Hockey Bu: Subette Koronde Dairantou, but has since been localized as Go-Go! Nekketsu Hockey Club Slip-and-Slide Madness.
Hi, I am Misako of Nekketsu High. I am the manager of our local soccer team. Finally, we can prove that Nekketsu FC is the greatest team in the world. If we work hard and qualify, the Technos Japan Cup will determine who is the greatest in the world. After Nekketsu FC was formed, I was supposed to lead the team to victory, but I haven't been able to keep my promise. But Kunio is here, and he will guide us to victory. I won't meddle in, but I will offer my advice if you want it. Nekketsu FC, let's go! The game was originally released as Kunio-Kun no Nekketsu Soccer League, but has since been localized as Kunio-kun's Nekketsu Soccer League.
The original arcade version of "Double Dragon II" is essentially an improved version of the first game. The biggest change in the game's controls are in the replacement of the original's punch and kick buttons with two directional-based attack buttons (Left Attack and Right Attack) similar to Renegade. Pressing the attack button of the player's current direction will do a standard series of punches, while pressing the opposite attack button will perform a back kick. A few new moves are added as well, including a Hurricane Kick. Like in the original game, the arcade version of Double Dragon II is divided into four missions: a heliport, a lumber storehouse, a wheat field, and the new hideout of the boss. Each stage has its own boss character with his own theme. After defeating Willy (the final boss from the original game) in the fourth stage, the player will confront a double of their own character for the game's final battle. If two players reach the end together, then both will each to have to face their own clone for the final battle.
Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game. On the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.
Play as Alex and Ryan and cross River City to fight street gangs and save your girlfriend from the hands of a bad guy named "Slick." Improve your fighting experience by powering-up your characters in River City's shops, picking-up items for bonuses and using the trash bins and pipes you will find in its streets.
Technos Collection 1 is an Evercade compilation cartridge which contains classic games developed by ArcSystem Works and Blaze Entertainment. Games included: - Double Dragon - Double Dragon II: The Revenge - Crash 'N' The Boys: Street Challenge - River City Ransom - Super Dodge Ball - Super Spike V’ball - Super Double Dragon - Renegade
Billy, Jimmy, and the whole Double Dragon gang fight for the Sacred Stones to save in the world in yet another beat-em-up.
One day at school, Kunio was minding his own business when suddenly, he found a note on his locker. The note says their is a fighting tournament hosted by the "Double Tiger" twins. Seeing it as a challenge he could not refuse, Kunio runs off to participate. When Riki sees Kunio running and read his note, he decides to enter as well. Many other fighters will join in to see who is the strongest. The game was originally released as Nekketsu Kakutou Densetsu, but has since been localized as Nekketsu Fighting Legend.
Theodore "Todd" Thornley IV has had enough. After being humiliated once again by his rival, Jeff "Crash" Cooney and his blue-collar buddies from Southside High School at the All-City Track Meet, he has decided to issue a challenge to Crash. Inviting two of the other elite high schools to participate in the challenge, plus an additional team sponsored by his wealthy father, Todd has seemingly stacked the deck against Crash and his boys. The game has four different teams to choose from, as well as a fifth computer-controlled team. Each team have five members each with their own strengths and weaknesses, making some better suited to certain events than others. Before each event, players have the opportunity to go shopping in the mall to buy power-ups for their characters. These items are paid for through the various medals that each team achieve as they progress through the challenge, but since the winner of the challenge is the team that collects the most medals overall, players must be fairly judicious in how much they spend. There are two types of events in the game: individual events (Hammer Throw and Roof Top Jumping) and head-to-head events (400 Meter Hurdles, Swimming and Fighting). In individual events, each team takes turn individually and ranking is determined by who gets the most points. The head-to-head events take place under a single elimination tournament format, in which one player against another in a series of heats. The player who successfully defeats both of his opponents will get to compete against a member of Team Thornley for first place. The game can be played by up to four players. Since there's never more than two teams competing at the same time, the third and fourth player can play simply by alternating between the two controllers. Thus, a four player adapter is not required, unlike other Kunio-kun games.