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For Josh Kirby, time is one big banana peel. Just as he's whooshing safely into hypertime, he takes a cosmic header and ends u in a bizarre place called Toyworld. The odds against Josh being relocated by his far-off crew: exactly 5,487,603 to 1. The odds that pursuing mad metalhead Dr. Zoetrope will find him are... Sorry, Josh, it's a slam dunk. But Josh has allies. The lifelike toy creations of fuddy-duddy tinkerer rally to his cause.
Josh Kirby Time Warrior Chapter 1 Planet of the Dino-Knights: In the 25th century mankind has found a device capable of destroying the universe. Irwin 1138 separates the Nullifier into 6 pieces which he scatters throughout time. When the evil Dr. Zoetrope goes after the pieces, Irwin 1138 must try to stop him, with the help of a 20th century teenager, Josh Kirby, and a half-human warrior named Azabeth Siege. The race is on.
In this light-hearted sci-fi adventure, the title teen and his fellow time travellers find themselves marooned on a weird planet held captive by huge alien creatures.
Josh and his pals get into deep trouble after they discover some weird worms with voracious, insatiable appetites.
Josh and his pals, after saving many mixed up, time-twisted worlds now find themselves in the center of the earth, in a cavern full of mushroom people. They call themselves the 'Shrooms, and Azabeth, mistakes them for a delicious treat from her planet and takes a huge bite out of one of the taller 'Shrooms, which poisons her, leaving her in a weak and disoriented state. Now it is up to Josh, Irwin, Prism, and new friend Porcini, the Italian 'Shroom, to find the cure to the mushroom disease and save Azabeth from certain death. The journey won't be easy, however, because they will face many challenges within the deep, dark caverns. Nightmare Hollow, which is off-limits to all of the 'Shrooms, is an especially dangerous part of the caverns, and just exactly where our lovable heroes must journey to. It is there that they will learn of the history of time itself and confront the most frightening foe yet...the Muncher!
Rush was an Australian television series produced by the Australian Broadcasting Corporation between 1974 and 1976. The first 13 episodes were produced in 1974 and filmed in black and white. In 1976, 13 more episodes were produced, in colour, in conjunction with French production company Antenne 2. Each series featured a different cast with the exception of John Waters.
Two mothers, one biological, one stepmother, fight for the custody and love of 13-year-old Andrea.
When Sammy Dean and her older brother Andy are suddenly orphaned, they fear that they will be separated and placed in foster homes. So they set off along on foot, hoping to reach a ship that will take them to England and their only surviving relatives. The two young runaways must make their dangerous journey through some of the world’s harshest terrain-the wilds of the Australian outback.
From murder and espionage to terrorism and stolen submarines, a team of special agents investigates any crime that has any connection to Navy and Marine Corps personnel, regardless of rank or position.
A Las Vegas team of forensic investigators are trained to solve criminal cases by scouring the crime scene, collecting irrefutable evidence and finding the missing pieces that solve the mystery.