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On the one hand, there is Murdochville, founded in Gaspésie in 1950 following the discovery of a large copper deposit. In 1970, it had over 5,000 inhabitants. Today, since the mine closed, fewer than 1,000 people live there. On the other hand, there is the ISO, which “brings together experts to share knowledge and develop [...] market- relevant International Standards that support innovation and provide solu- tions to global challenges.” * On the one hand, the needs of people facing unemployment and a loss of identity; on the other, an institution which advocates the efficiency and performance that lead to profit.
Exploration of the internet and our current era through YouTube videos. Dominic Gagnon reconstructs the south as seen through vlogs, found footage, video games, raging storms and burning palm trees.
A team of astronauts is launched into space during the pandemic. As the planet takes a pause, its inhabitants share their experiences of COVID-19 and the consequences it might have on their mental health.
Some images, maybe a little bit of music, some people talking with each other, you know what? Just watch it. I didn't yet. Not that I don't want to, but I'm busy you know. School and everything.
Television spare parts follow each other and grow in number on an electronic soundtrack. From an installation made of materials found in the street, this film emphasises the end of an era, that of analogue and passivity, and the beginning of another, that of IT and interactive systems. Like Hal in 2001 A Space Odyssey,television bids farewell.
A large electronics store welcomes vendors and customers. Cameras are there to show that the company’s slogans are not lies. A manipulation transforms the recordings and instils doubt.
Images are shown on a screen split into four, while a voice-over fills these spaces with fantasies, with a mix of encyclopaedic culture and visionary intelligence, made of anecdotes, lucid reflections, paranoid obsessions, urban legends, memories of films... Suddenly, the man appears, in medium shot, baseball cap and fake glasses hiding his eyes. He talks about nature and technology, about Star Trek, the Bible, extraterrestrials, artificial intelligence, humanity controlled by higher powers. Although his discourse follows the logic of conspiracy theories, the truth of his solitude emerges.
A Film crew is documenting the behavior patterns of two mock-commando units comprised of adolescent boys admist a paintball war, while they search for hidden prototype of a revolutionary military weapon in the Boreal forest. The rivaling teams are requipped with only basic supplies of food and water, a compass and a map as means of surviving in the deep woods. The boys have almost no experience or survival skills and face increasingly difficult situations, including a frightening night filled with the howls of hunting wolves. Tensions rise and the boys become increasingly confrontational and soon turn their aggressions towards the film crew... leaving these young men thinking that this is more than just a game.
Car races, planes and airports, men and women waiting, an eagle in flight, a bison in the fog. Sustained music and silence. Analogical editing, without words, orchestrates it all. The encounter between electronic sonorities and images frozen in a vacuum creates an anxiety-inducing and hypnotic rhythm. Facing this suspended world, we take in fully the necessity of the distance that characterises Gagnon’s films; and also our case. We would like to be part of this reality which we observe and judge from afar. We would like to change it. But “homo faber” is now merely an expression of past. The machine is now directing humanity, dictating speed and concern. In the free association of images, the body language says more than the words.
With the screen split into four, clips of films and interviews with ordinary people, the film evokes the media story of Aurore Gagnon, the tragic heroine of a cult Quebec film.