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Nobody knows where they came from. They parasitize in human beings, take control of them and change their bodies into hideous monsters (Necro-borg). The Necro-borg fight each other until the other dies. Where did they come from? To what end? Yuji and Kaoru, whom both have dark secrets within themselves, get caught up in the horrific battles of Necro-borg. What will their fate be?
The Makai fight a secret war against the demon forces known as Horrors, evil creatures that manifest themselves through darkness to devour Humanity. On the frontlines are the Makai Knights, given the task of watching over a district and eliminating any Horrors that manifest there. GARO follows the tales of the Knights bearing the title of ‘Golden Knight Garo’, and their duty to vanquish the Horrors and protect Humanity from the darkness.
An ambitious anthology film featuring segments directed by over two dozen of the world's leading talents in contemporary genre film. Inspired by children's educational ABC books, the film comprises 26 individual chapters, each helmed by a different director assigned a letter of the alphabet. The directors were then given free reign in choosing a word to create a story involving death.
After his devastatingly fast, samurai-style combat approach sets filmmakers against him, a legendary action star films his own movie—on turf claimed by feuding yakuza gangs, including Japan’s deadliest martial arts assassin.
The Amamiya Brothers, Masaki and Hiroto, keep looking for their older brother Takeru who disappeared one year ago. The three Amamiya brothers lost their parents when they were young. Since then, they relied only on each other. On the anniversary of their parents' death, Masaki and Hiroto expect Takeru to appear. Instead, they meet a person who has a clue on Takeru's whereabouts.
The Great Horror Family is a 2004 Japanese horror comedy television series directed by Kenji Murakami, Takashi Shimizu, Keisuke Toyoshima and Yūdai Yamaguchi, which aired on TV Tokyo affiliated stations.
On the night of a blackout at the new residential area, ‘Soil New Town’, the Suzushiros, a family of three who live in that ordinary town, suddenly vanish into thin air. A pillar of salt rising up to the ceiling is left behind in the room of their daughter, Miki. Coincidentally, a heap of salt as high as a school building appears in the junior high school’s yard... At the top of that heap is the heart of a hamster. Dispatched to solve this bizarre case, Onoda Masako and Yokoi Mitsuo from the Kamikawa Precinct, are astonished by the strange pillar of salt. There is the head of the resident's association whose daily routine is obsessive surveillance, a youth who has been missing ever since the case occurred and an old woman who had an unsavoury experience in this town in the past. In the course of their investigation, Onoda and Yokoi begin to peer through to the underlying demeanours of the town’s residents and realise that malice and madness lurks beneath this seemingly quiet town.
A quiet woman receives a social media request from a middle-school friend, who she doesn’t remember fondly. The two meet at a hotel’s restaurant where they find a room numbered 666 containing Rokuroku, a long-neck woman wearing a red kimono.
After four years overseas, Shozo returns to Japan to avenge his yakuza boss who was assassinated by his own treacherous top man, Kurawaki. The resulting battle leaves both men severely injured, and Shozo awakens in a mysterious medical facility to find his arm replaced with an M61 Vulcan cannon and his leg replaced with a rocket launcher. Meanwhile, Kurawaki has been fitted with mechanical augmentations of his own. Get ready for the second round.
Based on renowned Japanese writer Natsume Soseki's same-titled short story collection, Ten Nights of Dreams brings ten fantastical dream sequences to film with great visual and psychological panache. Representing the combined efforts of eleven directors, this outstanding anthology delves into the surreal subconscious with ten madly imaginative, reality-subverting visions that range from wonderfully wacky to nightmarishly unsettling.