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When a group of college students gather for their yearly camping excursion in the forests of North Carolina, where they plan on a weekend of drinking, partying, and debauchery. What they don't expect is they will soon be fighting for their lives. Because there are terrible people in the woods. Not quite crazed redneck or insane cannibalistic maniac. Not quite a chainsaw-wielding, skin-wearing grampa's boy. This time it's a pair of psychotic siblings, who love to capture and torture their prey. Using physical and psychological torture methods, they bring their victims to the very edge of sanity, then release them back into the wooded area that surrounds their home with only two instincts intact: killing and SURVIVAL.
An FBI undercover agent infiltrates the mob and identifies more with the mafia life at the expense of his regular one.
A vampire attacks a horror author on the street and then invites him to a nearby club as a gesture of gratitude, which turns out to be a meeting place for assorted creatures of the night. The vampire then regales him with three stories, each interspersed with musical performances at the club.
Dave, an artist who has yet to complete anything significant in his career, builds a fort in his living room out of pure frustration, only to wind up trapped by the fantastical pitfalls, booby traps, and critters of his own creation. Ignoring his warnings, Dave’s girlfriend Annie leads a band of oddball explorers on a rescue mission. Once inside, they find themselves trapped in an ever-changing supernatural world, threatened by booby traps and pursued by a bloodthirsty Minotaur.
A nightclub singer and his partner escape mobsters by fleeing to Cuba with a beautiful heiress, who has inherited a haunted castle on an isolated island. The trio hunt for a hidden treasure and encounter a ghost, a zombie, and a mysterious killer...
When secretive new neighbors move in next door, suburbanite Ray Peterson and his friends let their paranoia get the best of them as they start to suspect the newcomers of evildoings and commence an investigation. But it's hardly how Ray, who much prefers drinking beer, reading his newspaper and watching a ball game on the tube expected to spend his vacation.
Following the events of Volume 1, the mutated glee club continue their violent rampage in Tromaville. Chrissy and Lauren, two innocent lesbian lovers, must fight not only the Cretins, mutants, and monsters but also the evil Tromorganic Foodstuffs Conglomerate. Can they, and Kevin the Wonder Duck, save Tromaville High School and the world?
In this feature-length film combining footage from classic Warner Brothers cartoon shorts with newly animated bridging sequences, Daffy Duck, after having induced laughter in an ailing millionaire and forestalled the millionaire's death for a time (as chronicled in Daffy Dilly (1948), is the beneficiary for the deceased millionaire's assets. But the millionaire's will clearly stipulates that Daffy must use the money for the common good, by providing a service, and should Daffy think of pursuing selfish aims, the millionaire's ghost will "repossess" his millions by making them disappear from Earthly existence. Under the pretense of community service, Daffy opens an exorcism agency and employs Porky Pig, Sylvester Cat, and Bugs Bunny to track and eliminate ghosts, ghouls, and other monsters, while Daffy secretly schemes to use his learned "ghost-busting" talents to rid himself of the millionaire's nagging spirit.
Broke and depressed, Ray is mistaken for a dangerous hitman and given an envelope of cash. Along with his P.I. friend Skip, he must escape the actual hitman to make it out of LaRoy alive.
A group of bad cops look to dispose of a body that one of them accidentally shot.