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There is a great deal of magic and enchantment in the glassworks. Motion capture with animation and real glass
The film animation technique of pixilation was used in this short comedy. The notorious criminal Bloodthirsty Hugo has broken out of prison again. He is an arsonist, has no respect for old people and absolutely no maiden in the region is safe with him on the loose. In order to catch him his pursuers set a trap with irresistible bait: a lovely maiden bending over her washing by a stream...
Humorous as well as educational stories about magical and everyday problems, about devils, miracles, ordinary human vices and wisdom. The graphic design of the stories reflects the humour and the atmosphere of the stories Fimfárum, When the Leaves Fall from the Oak, Franta the Fearless, A Dream Come True, and Greedy Barka, that were recorded by Jan Werich on an LP in the 1960’s and published in a book called Fimfarum.
The sequel to the successful film Fimfárum by Jan Werich. Four brand new stories “for clever children and clever adults” from the popular book written by Jan Werich. Břetislav Pojar introduces the story of little Tom Thumb full of twists and adventure. Aurel Klimt brings to life three brothers, The Hunchbacks of Damascus, re-creating the atmosphere of the Middle East and variety of the oriental storytelling. Vlasta Pospíšilová’s Three Sisters and One Ring shows a rural Decameron-like manual on how to enchant one’s loved ones with a mere ring and Jan Balej lets his characters Marek and Kouba re-live an ancient fairy-tale about greed, devils and natural phenomena in his The Sea, Uncle, Why is it Salty?
Kriminálka Anděl is a Czech crime drama television series which premiered on TV Nova in 2008. Third season was shooting since April 2010 and broadcast since March 21, 2011. This TV series has an origin in the Slovak crime series Mesto tieňov.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!