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The first part of Date A Bullet: Hibiki Higoromo, better known as, Empty, is an amnesiac young girl. She wakes up in the neighboring world, where she encounters Tokisaki Kurumi. In order to kill the mysterious girl, Kurumi leads Empty to a school. When arriving at the school, a number of girls, known as semi-spirits, gather together. Now then, a new battle begins.
Second part of the "Date A Bullet" films.
Misaka's electro-manipulation skills - and her delightfully destructive railgun projectile movement - make her a rock star in Academy City. The techno-metropolis is filled with supernaturally powerful students known as Espers, including Misaka's flirtatious friend and roommate, Shirai Kuroko. She uses her teleportation skills as a member of the Judgment law enforcement team, fighting crime alongside fellow agent Uiharu. Joined by their friend Saten, a spunky Level 0 Esper, Misaka, Kuroko, and Uiharu have a blast taking on danger whenever and wherever it arises.
Kousei Arima was a genius pianist until his mother's sudden death took away his ability to play. Each day was dull for Kousei. But, then he meets a violinist named Kaori Miyazono who has an eccentric playing style. Can the heartfelt sounds of the girl's violin lead the boy to play the piano again?
Set in a family restaurant in Hokkaido, the northern prefecture of Japan, 16-year-old high school student Sōta Takanashi works part-time along with his strange co-workers: Popura Taneshima, a high school girl who—despite being a year older than Sōta—is easily mistaken for a elementary/middle schooler, and Kyoko Shirafuji, the 28-year-old store manager who does not bother to do any work at all.
Spring in the first year of high school. Kumiko, a member of the brass band in junior high school, visits the high school brass band club with classmates Hazuki and Sapphire. There, she comes across Reina, her former classmate from junior high. Hazuki and Sapphire decide to join the club, but Kumiko can’t make up her mind. She recollects her experience with Reina at a competition in junior high school.
In the distant technological future, civilization has reached its ultimate Net-based form. An "infection" in the past caused the automated systems to spiral out of order, resulting in a multi-leveled city structure that replicates itself infinitely in all directions. Now humanity has lost access to the city's controls, and is hunted down and purged by the defense system known as the Safeguard. In a tiny corner of the city, a little enclave known as the Electro-Fishers is facing eventual extinction, trapped between the threat of the Safeguard and dwindling food supplies. A girl named Zuru goes on a journey to find food for her village, only to inadvertently cause doom when an observation tower senses her and summons a Safeguard pack to eliminate the threat. With her companions dead and all escape routes blocked, the only thing that can save her now is the sudden arrival of Killy the Wanderer, on his quest for the Net Terminal Genes, the key to restoring order to the world.
As the home planet of the Green Lantern Corps faces a battle with an ancient enemy, Hal Jordan prepares new recruit Arisia for the coming conflict by relating stories of the first Green Lantern and several of Hal's comrades.
Rikka is a ninja descendant. Her grandfather Hyoe is the last chief of their ninja clan and her father is a cyborg researcher. Both are killed when a weapons' company raids his lab to use his research. Rikka sets out to avenge their deaths.
In the time before time, six unlikely Matoran find themselves transformed into mighty Toa. The new Toa Metru must prove themselves as true heroes, find the missing Toa Lhikan, and uncover a plot that threatens the heart of Metru Nui.