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When a baby shows up on the doorstep of Whit’s End, the place becomes a flurry of splattered food, dirty diapers, and talking sock-puppets! Eugene wants to study the child’s behavior in the name of “science.” And Dylan and Connie can only laugh at his hilarious attempts at childcare. But the baby’s short history catches up to him, and the events that follow turn Eugene’s world upside-down. Eugene must decide which is more valuable—the advance of science or a life made in the image of God.
Dylan and his buddy Sal learn that their favorite TV show, Star Quest, is filming in Odyssey, they’re determined to get in on the lights, camera and action. When Mr. Whittaker builds an enormous robot for the show, our heroes discover this robot has a mind of his own and have to learn a valuable lesson about jealousy and friendship.
Dylan and Jesse are on a smashing safari in the Imagination Station until a glitch in the computer program causes it to end prematurely. But when Dylan goes aboard to retrieve a forgotten backpack, he's catapulted into a series of bizarre events that would amaze even inventor John Avery Whittaker. Will Dylan survive his enemy's relentless pursuit? Can anyone lead him out of this labyrinth?
Whit is working on a secret new invention—but Dylan and his friend Sal can’t stand the suspense of not knowing what it is. When they disregard Whit’s instructions and sneak into his workshop, the boys trigger a surprising series of events that could lead to disaster for Whit’s End . . . and Mr. Whittaker! It’s a wild ride as Dylan and Sal find themselves trapped in a world of their own making. Now, they must frantically race the clock to try to undo the mess they’ve made of things.
In this animated Christmas tale, young Dylan Taylor just aches for the XR-7 Speedster -- a shiny titanium bike that his parents simply can't afford. But when Dylan learns the bike is the grand prize in a Christmas decorating contest, he gets to work. Soon, he finds himself in a fierce competition against his neighbor to transform his yard into a spectacular winter wonderland that would put a gleam even in Santa's eye.
When Carter jumped into the Imagination Station for an unauthorized ride with Dylan back to the year 1856, he never expected to be chased by dogs and mistaken for a runaway slave! Now he’s facing an angry master and the threat of being whipped and sold on an auction block! Meanwhile, his buddy Dylan is enjoying a grand feast and the comforts of life on a cotton plantation. Will Dylan give up the easy life to try and help his friend and two other slaves escape? Get ready for a captivating trip on the Underground Railroad as Carter and his friends Race to Freedom!
John Avery Whittaker has just completed the most amazing transport machine ever -- the new Imagination Station! Dylan and Eugene jump in and take off on the maiden voyage to the Old West... and drop in on a frantic feud to save the town of Tuttleville from the dreadful Dalton gang. After promising that he and Eugene are committed to cleaning up the streets, Dylan discovers it's a bigger job than he ever imagined. And when faced with a showdown, Dylan must decide whether to keep his word or run for his life.
After mowing down Mrs. Harcourt's rose garden, Dylan is forced to pay the consequences—which include "parrotsitting" her beloved Napoleon. But when Whit accidentally lets the bird escape, the chase is on! Can Whit and Dylan recapture Napoleon before Mrs. Harcourt returns home . . . or have they met their waterloo? It's fun and excitement that shows the importance of taking responsibility for one's own actions.
Dylan can't get enough of the new action-packed video game "Insectoids". So when he and his friend Sal are invited to play Insectoids "for real" in the virtual-reality Room of Consequence at Whit's End, they jump at the chance. But when the game gets too predictable, Dylan throws caution to the wind and enters the "forbidden matrix." Soon they're engaged in a life-sized, three-dimensional jungle war, fighting giant insect warriors and facing an even more dangerous foe.
Through Whit’s new invention, the Micro-stimulator, Eugene takes a fantastic voyage through his own circulatory system and makes an alarming discovery. Forced to reevaluate how he’ll spend the remaining days of his life, he sets in motion a chain of events that includes a bank heist, a ticking bomb, and a strangely familiar window washer!