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Garo: Soukoku no Maryu (lit. Blue Cries of the Demon Dragon) is the second film to the Garo series. The film serves as an epilogue after Makai Senki and leads up to The One Who Shines in the Darkness. The story continues after the events of Makai Senki. Having made a contract with Gajari, Kouga Saejima honors his end of the deal by traveling to the Promised Land to retrieve a part of Gajari: the Fang of Sorrow. After Kouga defeated Sigma, Gajari transported him to the Promised Land, however, his quest had unexpected results.
Lurking among us are the Horrors, ancient enemies of our kind. Holding the line against them, down through the ages, are the Makai Knights. Assuming the aspect of Golden Knight Garo, Raiga Saezima has vanquished one such demonic creature, but his magical armour has been tainted with evil. Furthermore, a Knight of the dark has materialized, and taken hold of Mayuri, so dear to Raiga. If he hopes to rescue her, Raiga must board a mysterious train destined for the netherworld. As he advances through the cars of this train, Raiga comes ever closer to confronting his own hidden truths…
Ryuga and Makai Priest Rian attempt to cleanse the Golden Armor when they are confronted by living weapons- the Madou– who have another way to free the world from Horrors. In the process, Ryuga will unlock a new stage of power referred to as Garo Sho.
Lurking among us are the Horrors, ancient enemies of our kind hailing from another realm. Holding the line against them, down through the ages, are the Makai Knights. Across generations, the men of the Saejima family have assumed the lupine aspect and magical armour of Golden Knight Garo—Raiga, before him Kouga, and before him Taiga, whose spirit has watched over his descendants. Little of Taiga’s tale has been revealed—until now. A new adventure harkens back to Taiga’s tenure as Garo, recalling his childhood training, his dedicated pursuit of his demonic foes, and the challenge he faces when a sacred artifact containing the souls of four elemental guardian spirits is stolen by Jado, a powerful Horror, who plans to unleash legions of evil into our world.
Long ago, a fallen Makai Priestess named Higari became too powerful and after tampering with powers no one should wield, she had to be stopped and was eventually sealed away by another Makai Priest named Sougen. Using his body and his own life, he created the Tougen Flute and sealed Higari shortly after his death. However, through a special ritual, those who seek Higari's power can resurrect her by replaying eight notes on the Tougen Flute to undo Sougen's seal. In the present, while Kouga Saezima has travelled to the promised land (Garo: Soukoku no Maryu), two fallen priests,Jabi and Rekka, will attempt to return Higari.
Ryuga Dogai returns to investigate a new mystery - the theft of Makai Knights armour. Among the victims are Ryuga's old comrades from the Volcity crisis, Takeru and Aguri. The three will face off against an enemy previously thought defeated - Zinga.
In the aftermath events of GARO: Chapter of the Black Wolf, Saejima Kouga sets out to the northern district upon reassignment. While hunting down Horrors, a young priestess named Rin informs Kouga that she's been sent by Priest Amon to save a presumed dead friend in the Makai realm within Kantai, Jabi. Kouga teams up with Rin in a quest to save Jabi as they are hindered by supernatural and Makai forces alike. Meanwhile somewhere in Japan the dark Horror lord Legules was resurrected and plots a means to alter a supernatural event called White Night within Kantai to plunge the world into darkness with his "family." It's the final chapter of GARO as Kouga puts his life on the line to save Jabi and defeat Legules before the world is ruined.
Now Knight to the Senate, Kouga finds himself marked for death with the Seal of Destruction. Teaming up with old rival Rei Suzumura—Zero—and a young Makai Priest named Leo, Kouga races to find a way to save himself from fate.
The Makai fight a secret war against the demon forces known as Horrors, evil creatures that manifest themselves through darkness to devour Humanity. On the frontlines are the Makai Knights, given the task of watching over a district and eliminating any Horrors that manifest there. GARO follows the tales of the Knights bearing the title of ‘Golden Knight Garo’, and their duty to vanquish the Horrors and protect Humanity from the darkness.
Five young warriors from the ancient civilization of Dinosaur-evolved Humans are awakened in the present day after 170 million years of suspended animation when their sworn enemy, Bandora the Witch, is inadvertently released from her magical container on Planet Nemesis by two astronauts. The five warriors, the Zyurangers, must summon the power of mechanical-looking deities known as the Guardian Beasts, each modeled after a different prehistoric beast, in order to protect mankind from Bandora's evil forces.