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In the near future, a Virtual Reality Massive Multiplayer Online Role-Playing Game (VRMMORPG) called Sword Art Online has been released where players control their avatars with their bodies using a piece of technology called Nerve Gear. One day, players discover they cannot log out, as the game creator is holding them captive unless they reach the 100th floor of the game's tower and defeat the final boss. However, if they die in the game, they die in real life. Their struggle for survival starts now...
Set in the early 24th century against the backdrop of the city of Neo Venezia on the planet Mars. No longer the barren red planet, Mars has been flooded, inhabited and is something of a tourist hub for those looking for rest, relaxation and a gondola ride – the primary mode of travel in Neo Venezia. The Undines are professional gondoliers, tour guides for the people passing through. Akari Mizunashi is an Undine in training and this is a piece of her story.
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal kid with a two-tone head of hair and a penchant for antics. His life completely changes when he finds an old bloodstained go board in his grandfather's attic. The ghost of an ancient go master named Fujiwara-no-Sai was trapped in the board and soon becomes a part of Hikaru's consciousness. Together Hikaru and Sai make an unstoppable go-playing team!
When a young laborer escapes to the world aboveground, he discovers a violent land in which humans battle robots controlled by a power-hungry noble.
The students of Class 3-E have a mission: kill their teacher before graduation. He has already destroyed the moon, and has promised to destroy the Earth if he can not be killed within a year. But how can this class of misfits kill a tentacled monster, capable of reaching Mach 20 speed, who may be the best teacher any of them have ever had?
Spring in the first year of high school. Kumiko, a member of the brass band in junior high school, visits the high school brass band club with classmates Hazuki and Sapphire. There, she comes across Reina, her former classmate from junior high. Hazuki and Sapphire decide to join the club, but Kumiko can’t make up her mind. She recollects her experience with Reina at a competition in junior high school.
Since the graduation of the senior members of the club, Takezou ends up being the sole member of the "Koto" (traditional Japanese string instrument) club. Now that the new school year has begun, Takezou will have to seek out new members into the club, or the club will become terminated. Out of nowhere, a new member barges into the near-abandoned club room, demanding to join the club. How will Takezou be able to keep his club alive and deal with this rascal of a new member?
After college, Rikuo Uozumi, a boy without much ambition in life, takes on a job at a convenience store. The days pass by uneventfully for Rikuo until he meets his former girlfriend and classmate, but especially thanks to the unusual Haru Nonaka, and her pet raven...
Matsugorou Sawamura is a shamisen player of legendary talent. Upon his death, his grandson, Setsu Sawamura, lost his ability to play. Having lost his beloved sound, Setsu finds himself in Tokyo in search of a new sound to love. Tachiki Yuna, who works at a club, hooks him up with a gig to play there as a warm up act. Setsu imbues the sound of his shamisen with his many thoughts and feelings he has of others, still searching for his own sound and his own feelings.
At first, Takayuki Narumi is befriended by Mitsuki Hayase only because Mitsuki's best friend, Haruka Suzumiya has a crush on him; however since then, Takayuki, his pal Shinji Taira, and Mitsuki have grown to be the best of friends. Then one day, Haruka confesses to Takayuki her love for him. Not wanting to hurt her feelings, Takayuki agrees to go out with her. After a few incidents, their relationship gets intimate, even while Takayuki and Mitsuki begin to realize their feelings for each other. But suddenly, when tragedy strikes, things are never the same for these four friends again.