Fingerbones

AdventureIndie

You begin in a mysterious abandoned building, pitch dark save for the golden light filtering in from the windows. As you explore, scattered notes begin to tell a disturbing tale.<h2 class="bb_tag" >SOME FACTS ABOUT FINGERBONES</h2><ul class="bb_ul"><li>A short, narrative-focused horror experience, in the vein of games like Serena.<br></li><li>Deals with disturbing subject matter.<br></li><li>Features a unique artstyle that combines elements of pixel horror with realistic lighting effects, which is intended to enhance the surreal atmosphere.<br></li><li>Art, music, environments, textures, and programming were done from scratch. Sound effects were manufactured from creative commons samples.<br></li><li>Music is a dynamic part of the game world, evolving based on the player's movements around the environment.<br></li><li>Attempts to bring some logic and purpose to the traditional &quot;collect scattered notes&quot; narrative mechanic of many indie horror games.<br></li><li>An experiment in creating an intense, horrifying experience through narrative, atmosphere, and pacing alone.<br></li><li>Intended to be completed in a single sitting (usually around half an hour for most players), and does not feature a save system.<br></li><li>Be aware that the game quits automatically upon completion. </li></ul>

  • Developer: David Szymanski
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