Eden.schemata();

AdventureIndie

EDEN.schemata(); is a multi-ending sci-fi mystery adventure game, featuring a headless corpse, a sealed laboratory, a limbless android heroine (and the main suspect), and an amnesiac protagonist. The game design and UI change gradually in reflection of your actions.<br><br>The steampunk-style artwork and the character animations are all hand-drawn by a single animator.<br><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/66502a77a27dd73d5a2c177579aedf34.avif?t=1764415198" width=600 height=338 /></span><h2 class="bb_tag" >Story</h2><br><br>“Nice to meet you... again?”<br><br>An android named “Eve” speaks to “you”, before a headless corpse apparently known as “The Professor”.<br><br>Completely devoid of any sort of memory, you, together with Eve—an android, and the Professor’s apparent killer—must uncover the truth of what really happened here.<br><br>Use your powers of deduction to unravel the mystery of this locked laboratory, revealing one truth after another.<br> <br>We hope you enjoy this all-new type of mystery—the kind that’s only possible in a video game.<h2 class="bb_tag" >Characters depicted in beautiful hand-drawn animation</h2><br><br><strong>You (The Protagonist)</strong><br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/a0018bc133f53d817eea007b24249ada.poster.avif?t=1764415198" width=400 height=224 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/a0018bc133f53d817eea007b24249ada.webm?t=1764415198" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/a0018bc133f53d817eea007b24249ada.mp4?t=1764415198" type="video/mp4"></video></span><br>Has no idea who they are due to amnesia. Somewhat unreliable.<br><br><strong>Eve</strong><br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/d4d18c469a98e683b20cce3ffe7c2632.poster.avif?t=1764415198" width=400 height=224 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/d4d18c469a98e683b20cce3ffe7c2632.webm?t=1764415198" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/d4d18c469a98e683b20cce3ffe7c2632.mp4?t=1764415198" type="video/mp4"></video></span><br>An android. As the main character regains consciousness, Eve is standing before the corpse of &quot;the Professor&quot;. The heroine, and also the prime suspect.<br><br><strong>The Professor</strong><br><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/d56cf4c366d385190d579ccb4145514f.avif?t=1764415198" width=400 height=224 /></span><br>Eve’s creator. Found as a headless corpse upon the protagonist’s awakening.<br><br><strong>Cherry</strong><br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/58217a40a187ec83e36567fe9b2a25dc.poster.avif?t=1764415198" width=400 height=224 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/58217a40a187ec83e36567fe9b2a25dc.webm?t=1764415198" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/58217a40a187ec83e36567fe9b2a25dc.mp4?t=1764415198" type="video/mp4"></video></span><br>An integrated discipline interface. An AI that punishes people for their crimes, but also speaks like a little girl for some reason. Can be infuriating.<h2 class="bb_tag" >UI and game design that change along with game progress</h2><br><br><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/68d22c7495ce129161ea59600291fdfe.poster.avif?t=1764415198" width=400 height=224 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/68d22c7495ce129161ea59600291fdfe.webm?t=1764415198" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1630450/extras/68d22c7495ce129161ea59600291fdfe.mp4?t=1764415198" type="video/mp4"></video></span><br><br>The UI and game design in general will change in accordance with your game progress.<br><br>The story and UI work together as the general game design gradually transforms, providing a brand new, almost magic trick-like game experience.<h2 class="bb_tag" >Main Staff/Comments</h2><br><br><strong>Scenario: Van Madoy</strong><br><ul class="bb_ul"><li>Revoir series<br></li><li>Murder at Kogetsukan (Fate/GrandOrder)</li></ul>At the beginning of the project, I thought, &quot;Is there even anything left for me to do in the world of mystery games that my predecessors haven’t already done themselves?” However, as development progressed, I reconsidered and thought, &quot;Maybe I can realize the ideal mystery via the medium of video games.” The concept of this game is &quot;a mystery that can be solved over and over again”. I hope you enjoy the experience of solving the kind of mystery that is only possible with video games – one that’s sort of different from other “multi-ending” games.<br><br><strong>Direction/Development:EIKI`</strong><br><ul class="bb_ul"><li>Gensou Skydrift<br></li><li>Living in the Ending World</li></ul>I consider the “ADV” genre to actually be a no-rules, cross-species battle. We bring you an all-new breakthrough ADV worthy of its striking visuals and writing.<br><br><strong>Character Design/Animation: Yutaro</strong><br><ul class="bb_ul"><li>[Touhou Tegaki] Animation Made with Sakkyun Light:<br></li><li>[FRENZ 2015] Touhou Youyoumu ~the maximum moving about~ Short PV-style:<br>What's the point of using hand-drawn animation to express characters in games, especially in ADV-style stand-up fashion? Well, I’d like to give any answer other than “This is the only way I can!”, so let’s say it’s that I'm striving to depict my art in a way that shows the pleasure and rawness of animation in an ADV layout.<br><br><strong>Sound: RD-Sounds (凋叶棕)</strong><br><ul class="bb_ul"><li>Sacrament (Vatican Miracle Examiner ED)<br></li><li>Absolute One-way Street ~Unreachable Message (Touhou Project arrangement track)</li></ul>A story is, after all, a combination of pictures, sounds, and stories.<br>Game scenes, controls, background music, SFX, story, visuals... I want to find out just what I can do using sound to fuse all of these elements together in order to tell a &quot;story&quot; in a game.</li></ul>

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