Varyznex

ShooterIndie

<p class="bb_paragraph" ><u>*The DEMO version is under production and may differ from the product version.</u></p><p class="bb_paragraph" >A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction.</p><p class="bb_paragraph" >Defeat enemies to release energy items.<br>Approach them to draw them in automatically, but releasing the attack button will also attract distant items. <br>(The faster you collect them, the more points and energy you gain.)</p><p class="bb_paragraph" >Once your energy gauge is full, Hyper mode becomes available.<br>While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled.<br>BITs can also block pink enemy attacks during Hyper.</p><p class="bb_paragraph" >Continuing to collect energy even further unlocks Double Hyper.<br>in Double Hyper, homing shots are added to your arsenal and points are quadrupled.<br>(Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.)</p><p class="bb_paragraph" >Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier.<br>Combining this with Hyper multipliers allows for a maximum of 32x points.</p><p class="bb_paragraph" >In boss battles, bosses release energy items every time they lose 1/4 of their health.<br>The fewer seconds that have passed, the more items appear.<br>Defeating them quickly also grants additional “Destruction Bonus Energy.”</p><p class="bb_paragraph" >Clear a stage with no deaths to earn a NO MISS BONUS.<br>The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >3 Game Modes × 2 Difficulties (NORMAL / HARD)</p><p class="bb_paragraph" >NORMAL / HARD</p><p class="bb_paragraph" >The Hyper gauge also functions as shield energy.</p><p class="bb_paragraph" >At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits.<br>In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy).</p><p class="bb_paragraph" >X-mode (X-NORMAL / X-HARD)</p><p class="bb_paragraph" >You can hold up to 2 shields (1 on HARD).<br>Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper.<br>Hitting enemies with shots outside of Hyper increases the gauge.<br>Activating Hyper while holding a shield grants bonus points.</p><p class="bb_paragraph" >VX-mode (VX-NORMAL / VX-HARD)</p><p class="bb_paragraph" >Energy gain is 1.5× higher than other modes.<br>You have 1 automatically regenerating shield that works even during Hyper.<br>When respawning, the energy gauge retains the amount it had before the player ship was destroyed. <br>Gauge increase from shooting enemies outside of Hyper is higher than in X-mode. </p><p class="bb_paragraph" >Settings Screen Options </p><p class="bb_paragraph" > BLUR: Toggle blur effects <br>SHAKE: Toggle screen shake <br>EFFECT: Set to MIN to reduce explosion debris and other objects <br>BLASTTINT: Choose explosion effect color intensity <br>WALLWARN: Turn terrain collision warning ON/OFF <br>LOW SPEED: Choose from 4 types of low-speed movement behavior <br>BIT Control: 6 types (TYPE-A to TYPE-F) — forward fixed, free movement, hold-style, etc.</p><p class="bb_paragraph" >〇 TYPE-A・TYPE-B<br>Press the R button (default) to cycle through BIT positions.</p><p class="bb_paragraph" >〇 TYPE-C (Recommended)・TYPE-D<br>Hold R and move the control stick to adjust BIT position. Release R to confirm the position.</p><p class="bb_paragraph" >〇 TYPE-E・TYPE-F<br>When R is not pressed: BITs stay in front.<br>When R is held: BITs move to a different fixed position (position changes depending on lever input or lack thereof).</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Config Screen</p><p class="bb_paragraph" >Separate from the Settings screen, you can access it with ESC or the START button (default).</p><p class="bb_paragraph" >Here you can configure key mappings, controller vibration, volume, toggle between fullscreen/windowed mode (window size settings are independent of fullscreen), and exit the game.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >*Replay playback may not be normal depending on the content of the game update.<br>Thank you for your understanding.</p>

  • Developer: Zakichi
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