Cryptid Engine
<p class="bb_paragraph" ><strong>Move slowly. Look closely. In this world, the silence speaks, and what hides in the stillness is watching you too.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" ></p><h2 class="bb_tag" >Almost 100 unique cryptids — coming to the full game</h2><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3638830/extras/fe4b75ba15a143c65c88825be75a86de.poster.avif?t=1783649146" width=322 height=536 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3638830/extras/fe4b75ba15a143c65c88825be75a86de.webm?t=1783649146" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3638830/extras/fe4b75ba15a143c65c88825be75a86de.mp4?t=1783649146" type="video/mp4"></video></span></p><p class="bb_paragraph" ></p><h2 class="bb_tag" >Realism</h2><p class="bb_paragraph" >Cryptid Engine is a slow-burn paranormal investigation sim built for players who'd rather wait in the dark for three minutes than get jump-scared every thirty seconds. There are no puzzles. No objectives ticking down in the corner of your screen. Just you, a camera, and something in the environment that may or may not be aware you're there yet.</p><h2 class="bb_tag" >Earn It, Then Spend It</h2><p class="bb_paragraph" >Confirmed sightings earn you points. Points unlock new maps — and the deeper you go, the more dangerous (and stranger) those maps get. Progression here isn't about gear, it's about proving you can handle what's next.</p><h2 class="bb_tag" >Custom Level Support</h2><p class="bb_paragraph" >All levels are "assembled" using the in-house game engine created in Raylib.</p><p class="bb_paragraph" >Experienced players are able to:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Use any model they want for the "<strong>creature_model" </strong>and the "<i><strong>env_model</strong></i>"</p></li><li><p class="bb_paragraph" >Assign an unlock price for their maps (maximum: 1000 pts)</p></li><li><p class="bb_paragraph" >Adjust the behavior of creatures.</p></li><li><p class="bb_paragraph" >Change the texture/sound/model for almost any visual asset used in a map.</p></li></ul><p class="bb_paragraph" ></p><p class="bb_paragraph" >The game uses morph keys for variety. Creating a creature is as simple as making a few random poses in Blender and then letting the game randomly pick the values.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3638830/extras/e3196beafe44c68749cf14bc40beb409.avif?t=1783649146" width=800 height=796 /></span></p>