Begin the Slaughter

<p class="bb_paragraph" >Begin the Slaughter is a timewaster roguelike, designed for ~30 min runs with no metaprogression. You play as a snake-like creature on a world that humans are invading, and you need to slaughter them all. <br><br>Each round of the game, you draft a number of building types in a tetrad (tetris-block-like) shape onto the map, and once placed you need to clear a number of regions by destroying the crystals before you gain the ability to play the boss room for that round. <br><br>Placing and completing the boss area presents you with a choice of 2 downgrades, and after choosing one you will 3 more building types. This continues for three rounds. <br><br>Buildings have different requirements for optimal power level; a higher power level spawns more humans, but completed regions with higher power will also produce more upgrades. Upgrades are claimed by placing them into completed regions. <br><br>The combat is momentum based: you need to be moving fast enough before you can hurt anyone. Movement tech therefore includes automated wall-bouncing, grabbing the ground to pivot quickly without losing momentum, slithering and the slither-strike, teleporting to above a dead enemy, and launching yourself from a climbing position, in addition to non-combat movement such as wall-climbing and other maneuvers.<br><br>The game makes heavy use of a freezeframe technique, (slowing the world down to 10% speed temporarily), to give the player time to process what is happening. <br><br>The demo is currently only the tutorial, which doesn't feature any active enemies. But if you want to get an idea of the movement and movement techs, it's ideal. </p>

  • Developer: Murder Who
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