An Unplayable Game?!
<h2 class="bb_tag" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3957890/extras/f4feee5dfa569a603438b063ca01e427.avif?t=1786381577" data-big-src=https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3957890/extras_big/f4feee5dfa569a603438b063ca01e427.avif?t=1786381577 width=1560 height=324 /></span><strong>A short game about the importance of accessibility.</strong></h2><p class="bb_paragraph" >This game explores the impact of accessibility settings through a short, playable experience, forcing players to confront exactly how it feels... to play <strong>an unplayable game</strong>.</p><p class="bb_paragraph" ><i>an unplayable game?!</i> is not a typical platformer. It is designed to test your <i>understanding</i> of movement mechanics, turning every jump into a micro-puzzle... to complete it, you'll have to rely on problem-solving instead of dexterity.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3957890/extras/e5433347c4d450f08ec5a75f14706a1a.poster.avif?t=1786381577" width=886 height=230 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3957890/extras/e5433347c4d450f08ec5a75f14706a1a.webm?t=1786381577" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3957890/extras/e5433347c4d450f08ec5a75f14706a1a.mp4?t=1786381577" type="video/mp4"></video></span></p><h2 class="bb_tag" ><strong>Aggressively human.</strong></h2><p class="bb_paragraph" >Proudly made over the course of 140+ hours of human effort (the trailer was made at 120 hours but i did a LOT more bug-fixing and polish afterwards), this game contains NO generative AI output, and AI was not used in any capacity during the game's construction.</p><p class="bb_paragraph" >This is my first solo game, and that's important to me. I made it, I made uncountable decisions to bring it into existence, and so I documented it...</p><p class="bb_paragraph" ></p><h2 class="bb_tag" ><strong>...with over 30 minutes of developer commentary.</strong></h2><p class="bb_paragraph" >~25 commentary tracks, totaling over 30 minutes, spread across the game to give players a peek behind the curtain during their second playthrough. Tracks go over the how and why I made <i>an unplayable game?!</i>, <strong>firmly anchoring the human artistry into the game itself.</strong></p>