Feed My Mech
<p class="bb_paragraph" >Your mech is all that stands between you and what writhes below. <strong>FEED MY MECH</strong> is a short horror experience—venture into a dead underground colony and recover lost tech. But something is spreading through the machines… and it’s looking for a way inside your mech.</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/e4de33a345079d56dfccbfc56348033a.poster.avif?t=1764352156" aria-label="Moving through what looks to be a tunnel." width=600 height=338 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/e4de33a345079d56dfccbfc56348033a.webm?t=1764352156" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/e4de33a345079d56dfccbfc56348033a.mp4?t=1764352156" type="video/mp4"></video></span></p><h2 class="bb_tag" >GAME FEATURES</h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>An Immersive Kind of Horror:</strong> You are trapped inside of a mechanical chassis, you can't move, you can't hide, you can't run.</p></li><li><p class="bb_paragraph" ><strong>Limited Vision:</strong> There are no windows to look beyond the cold metal walls of your mech. Make use of distorted, unreliable screens and maps to navigate the decaying environment.</p></li><li><p class="bb_paragraph" ><strong>Exploration:</strong> Explore the remains on what could have been a prospering community and discover secrets that may hint to what went wrong.</p></li><li><p class="bb_paragraph" ><strong>A Short Horror Experience:</strong> Can be completed in around two to three hours on the main path, but explore more if you wish, there are many secrets to find beyond that...</p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/353b527d82bb84d263d741fe61a8a872.poster.avif?t=1764352156" aria-label="Swapping to the target view to see infected remains of another mech." width=600 height=338 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/353b527d82bb84d263d741fe61a8a872.webm?t=1764352156" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/353b527d82bb84d263d741fe61a8a872.mp4?t=1764352156" type="video/mp4"></video></span></p></li></ul><h2 class="bb_tag" >PLOT</h2><p class="bb_paragraph" >The main portion of the gameplay is set within a mech provided by your employer, <i>Solance Systems</i>. They have tasked you with retrieving "Signals" from various remains of previous mech pilots in the area, any further information about your task is <strong>strictly confidential</strong>. Something goes wrong while you're down there, you are trapped in an old residential colony below your target location. While not intended, Solance tasks you with collecting the "Signals" on this lower, more hostile floor. <strong>They aren't carving an escape path for you until you do.</strong></p><p class="bb_paragraph" ><span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/6c58f0536623a9502a2a6294e0b7bc54.poster.avif?t=1764352156" aria-label="Flipping up tablet and looking at a signal inventory entry." width=600 height=338 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/6c58f0536623a9502a2a6294e0b7bc54.webm?t=1764352156" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3906110/extras/6c58f0536623a9502a2a6294e0b7bc54.mp4?t=1764352156" type="video/mp4"></video></span></p><p class="bb_paragraph" ><i>Get the signals, get out, and maybe discover what <strong>actually</strong> happened to this residential colony on the way...</i></p><p class="bb_paragraph" ></p>
- Developer: TheManiacMartian