Life of an NPC

SimulatorIndie

<p class="bb_paragraph" >Life of an NPC is a top-down AI-directed town simulator. Each NPC formulates their own goals and decides how to respond to other NPCs or in-game events. They can also use items on each other or interact with objects within the world.</p><p class="bb_paragraph" >Towns are procedurally generated via your prompt. Manipulate a character's goals or add new objects into the world to see how they react and develop over time.</p><p class="bb_paragraph" >This game is currently in Early Access. Please see the &quot;Early Access&quot; section for details.</p><p class="bb_paragraph" ><strong>Notice</strong>: The future of this game is uncertain and continued updates are not guaranteed, though I will do my best to ensure it isn’t broken. Among AI Roguelite, AI Roguelite 2D, and Life of an NPC, I will always prioritize whichever game seems to have the most potential to become great. For example, if tomorrow I get some random burst of inspiration which I feel would take Life of an NPC to the next level, I would redirect all my efforts in that direction. Currently, I am focusing on AI Roguelite (original). That may change in a few months, or it may not. This message was last updated July 2025.</p>

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