Mayday

Indie

<p class="bb_paragraph" ><strong>Mayday</strong> is a wave-based sci-fi shoot 'em up where every clear makes you stronger… and weaker.</p><p class="bb_paragraph" >Pilot the <strong>Skylon</strong>, a prototype combat craft built to adapt on the fly. Survive enemy swarms, dodge dense projectile patterns, and wipe out targets fast—then after each wave, choose a tradeoff upgrade in a brutal triangle system: <strong>Attack lowers Defence, Defence lowers Speed, and Speed lowers Attack.</strong></p><h2 class="bb_tag" ><strong>Core Gameplay Loop</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" >Fight through <strong>waves of enemies</strong> with escalating bullet patterns and retaliation attacks.</p></li><li><p class="bb_paragraph" ><strong>Clear a set number of enemies</strong> to progress through each area.</p></li><li><p class="bb_paragraph" >After a wave, pick a stat specialization with a downside:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Attack ↑ / Defence ↓</strong> </p></li><li><p class="bb_paragraph" ><strong>Defence ↑ / Speed ↓</strong> </p></li><li><p class="bb_paragraph" ><strong>Speed ↑ / Attack ↓</strong> </p></li></ul></li><li><p class="bb_paragraph" >Learn enemy behaviour, build the right stat path, and survive long enough to reach each boss.</p></li></ul><h2 class="bb_tag" ><strong>Story Mode</strong></h2><p class="bb_paragraph" >In a future where peace is protected from the shadows by the Agent Society, a rogue group, the <strong>Fallen Star Organization</strong>, is hunting a myth and trying to awaken a superweapon.</p><p class="bb_paragraph" >You’re deployed as Agent <strong>Mayday</strong>, linked with the Skylon’s operating system, <strong>Elizabeth</strong>, and sent into the Alyphs Quadrant to shut down the enemy bases before Nova changes everything.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" ><strong>Arcade Mode</strong></h2><p class="bb_paragraph" >Arcade Mode is pure action: no cutscenes, just continuous progression through stages of enemy waves leading to bosses if you’re here for the gameplay grind, the dodging, and the build decisions.</p><ul class="bb_ul"><li><p class="bb_paragraph" >Wave-based shoot ’em up combat focused on <strong>dodging projectile patterns</strong> and fast clears. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >A <strong>triangle stat-tradeoff upgrade system</strong> that forces real build decisions every run.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Boss fights and escalating enemy pressure as you push toward the finale. </p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Story Mode with cutscenes + Arcade Mode for replayable runs.</p></li></ul><p class="bb_paragraph" ></p>

Global Saves: 0
Track this on mosaic