ASCII Survivors
<h2 class="bb_tag" >A Survivor-Like Roguelite, Rendered in Pure ASCII</h2>Every monster, bullet, and explosion is ASCII text on a CRT screen. Glow, barrel distortion, particle effects layered on top — and it still plays like a survivor-like should.<br><br>Weapons fire automatically and enemies come from every direction. You keep moving, keep picking upgrades, and by mid-run you can barely tell what's killing what.<h2 class="bb_tag" >What's in the Game</h2>- <strong>8 characters</strong> with different starting weapons and passives<br>- <strong>16 weapons</strong> across 6 attack patterns — nova rings, whirlwinds, spark chains, screen-wide beams, etc.<br>- <strong>4 game modes</strong> — Normal (10 min / 20 waves), Endless, Trial (daily seed), Pact (stackable handicaps)<br>- <strong>6 enchantments</strong> (fire, ice, poison, lightning, leech, curse) that stack on any weapon<br>- <strong>15 passive skills</strong> to shape your build<br>- <strong>3 maps</strong> with unique enemies, elite variants, and multi-phase bosses<br>- Meta Shop for permanent upgrades between runs<br>- 35 achievements<h2 class="bb_tag" >Why ASCII?</h2>I just wanted chaos in pure ASCII. Text characters, post-processing, and a lot of particle effects. Looks like a terminal? Into the bullet storm.<h2 class="bb_tag" >Accessibility</h2>Adjustable difficulty (Standard / Hard / Insane), independent Master / BGM / SFX volumes, keyboard-only or controller-only play.<br><strong>Photosensitivity:</strong> CRT, glow, barrel warp, vignette, and glitch effects each toggle individually. A "Reduce Flashing" option softens rapid color flicker on hit and enemy windup.
- Developer: IndigoVortex