Guilds of Mountgate

Role-playing (RPG)Indie

<p class="bb_paragraph" style="text-align: center"><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4670220/extras/8e3e6ca27bb3da04392131c56538b152.avif?t=1786464415" width=506 height=337 /></span></p><h2 class="bb_tag" style="text-align: center"><strong><i>A Living Online World That Does Not Wait for You</i></strong></h2><p class="bb_paragraph" ></p><p class="bb_paragraph" ><strong>Guilds of Mountgate</strong> is a UI-based online RPG with idle elements, a regional economy, and long-term character progression.</p><p class="bb_paragraph" >Travel between cities, villages, forests, mines, and harbors. Gather resources, develop your skills, produce valuable goods, and take advantage of regional price differences.</p><p class="bb_paragraph" >Meanwhile, the world keeps moving:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Markets change</p></li><li><p class="bb_paragraph" >Resources can become scarce in certain regions</p></li><li><p class="bb_paragraph" >Weather affects locations and travel</p></li><li><p class="bb_paragraph" >World events influence supply, demand, and trading opportunities</p></li></ul><p class="bb_paragraph" >What you do—and when you do it—can make a difference.</p><h2 class="bb_tag" >Develop Your Character Your Way</h2><p class="bb_paragraph" >Improve a variety of interconnected skills:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Woodcutting</p></li><li><p class="bb_paragraph" >Mining</p></li><li><p class="bb_paragraph" >Fishing</p></li><li><p class="bb_paragraph" >Survival</p></li><li><p class="bb_paragraph" >Smithing</p></li><li><p class="bb_paragraph" >Crafting</p></li><li><p class="bb_paragraph" >Cooking</p></li><li><p class="bb_paragraph" >Agility</p></li><li><p class="bb_paragraph" >Farming</p></li><li><p class="bb_paragraph" >Mysticism</p></li></ul><p class="bb_paragraph" >Each skill has its own resources, tools, production paths, and progression stages.</p><p class="bb_paragraph" >As you gain experience, you unlock new materials, recipes, locations, and possibilities. Higher skill levels do not just improve your speed—they can also provide more efficient production, multiple-resource yields, and access to more valuable resources.</p><h2 class="bb_tag" >Gather, Process, and Trade</h2><p class="bb_paragraph" >The world is built around a fully data-driven resource system.</p><p class="bb_paragraph" >Available resources vary depending on:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Location and region</p></li><li><p class="bb_paragraph" >Skill level</p></li><li><p class="bb_paragraph" >Equipped tools and gear</p></li><li><p class="bb_paragraph" >Weather and environmental conditions</p></li><li><p class="bb_paragraph" >Local drop tables</p></li></ul><p class="bb_paragraph" >Process the resources you gather:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Smelt ore into bars</p></li><li><p class="bb_paragraph" >Forge tools and equipment</p></li><li><p class="bb_paragraph" >Craft materials and components</p></li><li><p class="bb_paragraph" >Cook food with different effects</p></li><li><p class="bb_paragraph" >Enchant jewelry</p></li><li><p class="bb_paragraph" >Grow crops and process your harvest</p></li></ul><p class="bb_paragraph" >Many items are not only useful on their own, but also form part of larger production and trading chains.</p><h2 class="bb_tag" >A Regional and Reactive Economy</h2><p class="bb_paragraph" >Every town has its own economic focus, flow of goods, and local needs.</p><p class="bb_paragraph" >Prices can be influenced by:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Player trading in meaningful quantities</p></li><li><p class="bb_paragraph" >Regional production</p></li><li><p class="bb_paragraph" >Imports and exports</p></li><li><p class="bb_paragraph" >Resource shortages</p></li><li><p class="bb_paragraph" >World events</p></li></ul><p class="bb_paragraph" >One location may produce certain goods cheaply, while those same items can be significantly more valuable elsewhere.</p><p class="bb_paragraph" >Watch the markets, plan your journeys, and decide whether to sell immediately or wait for better conditions.</p><h2 class="bb_tag" >Dynamic World Events</h2><p class="bb_paragraph" >Vellgar is not a static backdrop.</p><p class="bb_paragraph" >Events can temporarily affect regions and economic systems through:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Trade disruptions</p></li><li><p class="bb_paragraph" >Accidents</p></li><li><p class="bb_paragraph" >Weather changes</p></li><li><p class="bb_paragraph" >Resource shortages</p></li><li><p class="bb_paragraph" >Failed or delayed deliveries</p></li></ul><p class="bb_paragraph" >Many events progress through several stages:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Initial impact</p></li><li><p class="bb_paragraph" >Stabilization</p></li><li><p class="bb_paragraph" >Aftermath</p></li><li><p class="bb_paragraph" >Recovery</p></li></ul><p class="bb_paragraph" >If a trading vessel sinks or an important shipment fails to arrive, certain goods may temporarily become scarcer and more valuable.</p><p class="bb_paragraph" >The world creates its own small stories—whether you actively take part in them or not.</p><h2 class="bb_tag" >Travel and Exploration</h2><p class="bb_paragraph" >Move through a connected world map with real travel times.</p><p class="bb_paragraph" >Every location offers its own functions and characteristics:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Resource areas</p></li><li><p class="bb_paragraph" >Workshops</p></li><li><p class="bb_paragraph" >Merchants</p></li><li><p class="bb_paragraph" >Quests</p></li><li><p class="bb_paragraph" >NPC services</p></li><li><p class="bb_paragraph" >Regional prices</p></li><li><p class="bb_paragraph" >Rumors and discoveries</p></li></ul><p class="bb_paragraph" >Random events may occur while traveling. Weather, time of day, and your abilities can influence how safe or efficient your journey will be.</p><h2 class="bb_tag" >Quests, NPCs, and a Growing Journal</h2><p class="bb_paragraph" >Speak with NPCs, accept tasks, and gradually learn more about the world.</p><p class="bb_paragraph" >Quests are connected to locations, skills, resources, and progression. Not every solution is handed to you directly—exploring your surroundings and connecting existing systems will often help you find the answer.</p><p class="bb_paragraph" >The Journal serves as your central reference guide. It records information about:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Items</p></li><li><p class="bb_paragraph" >Resources</p></li><li><p class="bb_paragraph" >Recipes</p></li><li><p class="bb_paragraph" >Locations</p></li><li><p class="bb_paragraph" >Rumors</p></li><li><p class="bb_paragraph" >Discoveries</p></li><li><p class="bb_paragraph" >Unlocks</p></li><li><p class="bb_paragraph" >Personal statistics</p></li></ul><p class="bb_paragraph" >The world is designed to remain understandable without turning every task into a complete step-by-step guide.</p><h2 class="bb_tag" >Play Actively or Progress in the Background</h2><p class="bb_paragraph" >Guilds of Mountgate can be played actively or alongside other activities.</p><p class="bb_paragraph" >You can let your character gather, craft, or work for extended periods of time. At the same time, many activities offer optional active elements and minigames.</p><p class="bb_paragraph" >Active participation can provide additional benefits, including:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Better results</p></li><li><p class="bb_paragraph" >Additional experience</p></li><li><p class="bb_paragraph" >Special rewards</p></li><li><p class="bb_paragraph" >Higher activity ranks</p></li><li><p class="bb_paragraph" >More efficient progression</p></li></ul><p class="bb_paragraph" >You are never forced to actively supervise every action. However, attentive players can take advantage of additional opportunities.</p><h2 class="bb_tag" >A Light Social Layer</h2><p class="bb_paragraph" >Guilds of Mountgate takes place in a shared online world without constantly forcing players to interact with one another.</p><p class="bb_paragraph" >Current and planned social features include:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Local town chat</p></li><li><p class="bb_paragraph" >Global chat</p></li><li><p class="bb_paragraph" >System and world messages</p></li><li><p class="bb_paragraph" >Community activities</p></li><li><p class="bb_paragraph" >Future guild features</p></li></ul><p class="bb_paragraph" >You can interact with other players, trade, and follow developments across the world—or largely follow your own path.</p><h2 class="bb_tag" >Current Early Access Content</h2><p class="bb_paragraph" >The Early Access version already provides the playable foundation of Guilds of Mountgate.</p><p class="bb_paragraph" >This includes:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Multiple towns, villages, and gathering areas</p></li><li><p class="bb_paragraph" >Travel across a connected world map</p></li><li><p class="bb_paragraph" >Various gathering and production skills</p></li><li><p class="bb_paragraph" >Quests and NPC interactions</p></li><li><p class="bb_paragraph" >Active and passive progression options</p></li><li><p class="bb_paragraph" >Regional merchants and markets</p></li><li><p class="bb_paragraph" >Dynamic weather</p></li><li><p class="bb_paragraph" >A day-and-night cycle</p></li><li><p class="bb_paragraph" >Equipment, durability, and repairs</p></li><li><p class="bb_paragraph" >Inventory and storage management</p></li><li><p class="bb_paragraph" >An extensive Journal</p></li><li><p class="bb_paragraph" >Optional minigames</p></li><li><p class="bb_paragraph" >Random travel events</p></li><li><p class="bb_paragraph" >A reactive economy</p></li></ul><p class="bb_paragraph" >The initial Early Access content focuses primarily on the lower progression levels of the available skills. Higher level ranges, additional materials, and new regions will be added gradually throughout development.</p><h2 class="bb_tag" >Planned Expansions</h2><p class="bb_paragraph" >Guilds of Mountgate will continue to grow throughout Early Access.</p><p class="bb_paragraph" >Planned systems and expansions include:</p><ul class="bb_ul"><li><p class="bb_paragraph" >PvE combat and combat-related character progression</p></li><li><p class="bb_paragraph" >Higher skill levels and new production tiers</p></li><li><p class="bb_paragraph" >Access to additional cities, villages, and regions</p></li><li><p class="bb_paragraph" >More quests, NPCs, and stories</p></li><li><p class="bb_paragraph" >Deeper trading and economic systems</p></li><li><p class="bb_paragraph" >Caravans and larger-scale transportation</p></li><li><p class="bb_paragraph" >Horses, carts, and expanded logistics systems</p></li><li><p class="bb_paragraph" >Maritime trade and interaction with foreign factions</p></li><li><p class="bb_paragraph" >Guild systems and shared progression</p></li><li><p class="bb_paragraph" >Housing with customizable and functional rooms</p></li><li><p class="bb_paragraph" >Workers and additional automation options</p></li><li><p class="bb_paragraph" >More music, ambient sounds, and animations</p></li><li><p class="bb_paragraph" >Greater visual variety across locations and activities</p></li></ul><p class="bb_paragraph" >Optional PvP content is also planned. This will not take the form of forced open-world PvP, but rather dedicated arena duels between consenting players.</p><p class="bb_paragraph" >These battles may support features such as:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Rankings</p></li><li><p class="bb_paragraph" >Achievements</p></li><li><p class="bb_paragraph" >Friendly duels</p></li><li><p class="bb_paragraph" >Optional player-defined wagers</p></li></ul><p class="bb_paragraph" >Whether anything is wagered—and what is placed at stake—will be decided entirely by the participating players.</p><h2 class="bb_tag" >Visual Development</h2><p class="bb_paragraph" >Some of the current artwork was created with AI assistance to make a project of this size possible during its early development.</p><p class="bb_paragraph" >In the long term, the plan is to gradually replace backgrounds and larger scenes in particular with individually created, pre-rendered 3D environments.</p><p class="bb_paragraph" >The goal is to establish a more consistent and distinctive visual identity without changing the game's fundamental UI-based direction.</p><h2 class="bb_tag" >Part of a Larger Universe</h2><p class="bb_paragraph" >Guilds of Mountgate is part of the world of Vellgar.</p><p class="bb_paragraph" >What begins as a journey between a handful of towns and villages is intended to develop into a much larger world over time.</p><p class="bb_paragraph" >New regions, cultures, economic areas, systems, and stories will gradually become interconnected.</p><p class="bb_paragraph" >The world is not only intended to grow larger, but also to become more believable, alive, and deeply connected.</p><h2 class="bb_tag" >Why Guilds of Mountgate?</h2><p class="bb_paragraph" >Guilds of Mountgate is designed for players who enjoy long-term progression, interconnected systems, and a believable game world.</p><p class="bb_paragraph" >The focus is on:</p><ul class="bb_ul"><li><p class="bb_paragraph" >Systems rather than pure spectacle</p></li><li><p class="bb_paragraph" >Decisions rather than constant urgency</p></li><li><p class="bb_paragraph" >Long-term progression</p></li><li><p class="bb_paragraph" >A world that continues to move without you</p></li><li><p class="bb_paragraph" >Active and relaxed play at your own pace</p></li></ul><p class="bb_paragraph" >Develop your character, find your place within the economy, and become part of a world that is only beginning to grow.</p>

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