Somnus Corporation

PuzzleSimulatorAdventureIndie

<h2 class="bb_tag" ><strong>REPORT THE ANOMALY. TRUST NOTHING.</strong></h2><p class="bb_paragraph" ><strong>Somnus Corporation</strong> is a <strong>first-person psychological horror game</strong> set inside a looping dream simulation.</p><h2 class="bb_tag" >SIMULATION HAS:</h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>More than 35 Anomalies and entities. (More will come!)</strong></p></li><li><p class="bb_paragraph" ><strong>4 Anomaly and 7 Entity variation</strong></p><p class="bb_paragraph" ></p></li></ul><p class="bb_paragraph" >You play as <strong>John</strong>, a dream specialist participating in an experimental consciousness test created by <strong>Somnus Corporation</strong>. What begins as a routine calibration quickly turns into something far more disturbing.</p><p class="bb_paragraph" >Each room feels familiar.<br>But something is always wrong.</p><p class="bb_paragraph" >A misplaced object.<br>A missing sound.<br>A voice that shouldn’t be there.</p><p class="bb_paragraph" >Your task is simple:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Inspect each room carefully</strong></p></li><li><p class="bb_paragraph" ><strong>Detect anomalies and entities</strong></p></li><li><p class="bb_paragraph" ><strong>Report your findings through the in-game CRT terminal</strong></p></li><li><p class="bb_paragraph" ><strong>Advance deeper into the simulation</strong></p></li></ul><p class="bb_paragraph" >But the deeper you go, the less reliable the system becomes.</p><p class="bb_paragraph" >And the less certain you are…<br>that this placewas ever designed to let you leave.</p><h2 class="bb_tag" ><strong>GAMEPLAY</strong></h2><p class="bb_paragraph" >There are <strong>22 rooms</strong> you must inspect. </p><p class="bb_paragraph" >Your objective is to <strong>memorize the original layout</strong> and identify anything that changes as the simulation progresses.</p><p class="bb_paragraph" >Using the <strong>Somnus Terminal</strong>, you must report:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Visual anomalies</strong></p></li><li><p class="bb_paragraph" ><strong>Physical abnormalities</strong></p></li><li><p class="bb_paragraph" ><strong>Sound anomalies</strong></p></li><li><p class="bb_paragraph" ><strong>Time distortions</strong></p></li><li><p class="bb_paragraph" ><strong>Unknown entities</strong></p></li><li><p class="bb_paragraph" >Or confirm that the room is <strong>consistent</strong></p></li></ul><p class="bb_paragraph" >A correct report<strong> </strong>allows you to continue deeper into the simulation.</p><p class="bb_paragraph" >If you make <strong>3 wrong reports</strong>, the system will reset — and you’ll be sent back to <strong>Room One</strong>.</p><p class="bb_paragraph" ><strong>Estimated Play Time:</strong> <strong>60–90 minutes</strong></p><h2 class="bb_tag" ><strong>STORY</strong></h2><p class="bb_paragraph" >Somnus Corporation claims to study dreams.</p><p class="bb_paragraph" >But this simulation was never just a test.</p><p class="bb_paragraph" >As John pushes deeper into the system, fragments of a hidden truth begin to surface — buried memories, impossible entities, and the fate of those who entered before him.</p><p class="bb_paragraph" >Some rooms are unstable.</p><p class="bb_paragraph" >Some memories are not yours.</p><p class="bb_paragraph" >And some things inside the simulation are already aware of you.</p><h2 class="bb_tag" ><strong>FEATURES</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Psychological horror focused on tension and atmosphere</strong></p></li><li><p class="bb_paragraph" ><strong>Anomaly detection gameplay with growing uncertainty</strong></p></li><li><p class="bb_paragraph" ><strong>CRT terminal reporting system</strong></p></li><li><p class="bb_paragraph" ><strong>A looping apartment that changes in subtle and disturbing ways</strong></p></li><li><p class="bb_paragraph" ><strong>VHS-inspired visuals and liminal environments</strong></p></li><li><p class="bb_paragraph" ><strong>A story-driven experience with hidden lore </strong></p></li><li><p class="bb_paragraph" ><strong>A short, dense horror experience designed for a single sitting</strong></p></li></ul><h2 class="bb_tag" ><strong>WARNING</strong></h2><p class="bb_paragraph" >This game contains:</p><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Psychological horror themes</strong></p></li><li><p class="bb_paragraph" ><strong>Disturbing imagery</strong></p></li><li><p class="bb_paragraph" ><strong>Flashing visual effects</strong></p></li><li><p class="bb_paragraph" ><strong>Tension-based audio design</strong></p></li><li><p class="bb_paragraph" ><strong>Themes of consciousness manipulation and mental deterioration</strong></p></li></ul>

Global Saves: 0
Track this on mosaic