Kara
<p class="bb_paragraph" ><strong>My name is Marat. Today...</strong><br><strong>I don't remember.</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Start over.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >My name is Marat. I'm sixteen. It's spring, 2005.<br>I live a normal life: I go to school, play games on my computer, chat with friends on ICQ. Just the ordinary life of an ordinary teenager in provincial Tatarstan.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >Except I've almost stopped sleeping. And when I do manage to fall asleep, things only get worse.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >That fight could have been avoided. I could've just stayed away that day. Maybe that's where all of this started.</p><p class="bb_paragraph" >Now I'm trying to figure out who I can trust. To remember what really happened in the woods. And why my memories don't match what everyone else says happened. It's frightening to find out that someone has been lying to you.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" >But it's even worse to realize that you can't trust your own memory either.</p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><strong>Start over.</strong><br><strong>My name is Marat. Today...</strong></p><p class="bb_paragraph" ></p><p class="bb_paragraph" ><span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4488680/extras/2d70226b8218564700460d6919e901cf.avif?t=1787242401" width=619 height=66 /></span></p><h2 class="bb_tag" ><strong>Game Features:</strong></h2><ul class="bb_ul"><li><p class="bb_paragraph" ><strong>Choices you'll have to answer for.</strong> Your decisions affect relationships between characters, Marat's state of mind, and what happens later in the story. Some consequences won't reveal themselves until much later.</p></li><li><p class="bb_paragraph" ><strong>Russia, 2005.</strong> Flip phones, ICQ, old computers, panel apartment blocks, and teenage street showdowns are all part of the characters' everyday lives — and of the story itself.</p></li><li><p class="bb_paragraph" ><strong>An unreliable narrator.</strong> Sleeplessness and fear gradually distort Marat's perception. His memories clash with what others tell him, and even his own inner monologue can't always be trusted.</p></li><li><p class="bb_paragraph" ><strong>More than just reading dialogue.</strong> Explore scenes, make decisions under pressure, and take part in interactive sequences woven directly into the story.</p></li><li><p class="bb_paragraph" ><strong>There is no single, simple explanation.</strong> Piece together the details, watch for contradictions, and decide for yourself where reality ends and what Marat needs to believe begins.</p></li></ul><p class="bb_paragraph" ></p><p class="bb_paragraph" ><strong>⚠️ Content Warning:</strong></p><p class="bb_paragraph" ><i>This game contains scenes of violence, aggressive behavior, and strong language.</i></p>