Item Shop Simulator

Role-playing (RPG)SimulatorIndie

<p class="bb_paragraph" >In Item Shop Simulator, you run a shop for a living town of adventurers, crafters, and workers!</p><h2 class="bb_tag" >Run Your Shop</h2><p class="bb_paragraph" >Stock your shelves with weapons, food, potions, and tools. Balance variety with shelf space to give customers exactly what they need. Unlock a wider variety of stock, and sell people their favourite goods.</p><h2 class="bb_tag" >Delve into Dungeons</h2><p class="bb_paragraph" >Venture through portals into 13 dungeons, each with unique visuals and enemies. Defeat the demons, loot the treasure, and haul it back to town to sell (or use it yourself!).</p><h2 class="bb_tag" >A Living Economy</h2><p class="bb_paragraph" >NPCs work jobs, earn wages, and spend money at your shop. A lumberjack needs an axe; a bard needs an instrument and some booze. Everybody needs food and water. How well you meet their needs determines their income - and how much money they have to spend on your wares.</p><h2 class="bb_tag" >A World of Items</h2><p class="bb_paragraph" >Over 150 items - swords, potions, fishing rods, magic clocks, fine wine, emu eggs, magic wands, books!</p><p class="bb_paragraph" >You can buy, loot, gather, smelt, cook, craft, and ultimately sell a huge variety of items, most of which have a functional use to you, the player, as well.</p><h2 class="bb_tag" >Build it Piece by Piece</h2><p class="bb_paragraph" >Build your shop on a grid with walls, floors, windows, decorations, and shelves -- even upwards, with multiple floors. Smart pathfinding ensures NPCs move convincingly around your shelves and tables.</p><h2 class="bb_tag" >Go Walkabout in the Outback</h2><p class="bb_paragraph" >Wander four biomes in a wild Australian environment with dingos, emus, and gum trees. Pet a feral pig, get mauled by a cassowary, and ride camels across the desert in search of hidden dungeons.</p><h2 class="bb_tag" >Play Together</h2><p class="bb_paragraph" >We built this game with online co-op in mind from day 1 -- because we wanted to play it together! It's a fully integrated part of the game, not tacked on, and everything is stringently tested to work for hosts and clients alike.</p>

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