Capital City

SimulatorStrategyIndie

<p class="bb_paragraph" ><strong>Capital City</strong> combines city, resource, and transport management within a steampunk fantasy world.</p><p class="bb_paragraph" >You manage one of the known world's last remaining cities: <i>Capital City</i>.</p><p class="bb_paragraph" >Your goal is to gather resources from the lands surrounding <i>Capital City</i>. You will extract these resources using lumberjacks, mines, pumps, and other equipment. Most resources require further processing; you will build factories in the surrounding area, deliver the raw materials, and have them processed there.</p><p class="bb_paragraph" >You will then transport the finished products via your logistics network to <i>Capital City</i>, where your citizens - or specific districts - consume them to foster growth. The greater the quantity, specialization, and quality of the goods, the more <i>Capital City</i> expands, unlocking new possibilities in the process.</p><p class="bb_paragraph" >Over time, individual factories will grow into massive industrial clusters powered by modern steam technology. Simple dirt tracks will evolve into broad paved roads and double-track railways to handle ever-increasing volumes of goods. Yet, to maintain all of this, <i>Capital City</i> must continue to grow - and the cycle begins anew.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >The City</h2><p class="bb_paragraph" ><strong>Capital City</strong> is the cruicial point of our world. Your <u>goal</u> is to ensure its growth and supply. It consists of various <u>districts</u>, each serving a different function.</p><ul class="bb_ul"><li><p class="bb_paragraph" >Residential districts are the city's lifeblood; they provide housing but also require luxury goods and food to sustain the population.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Research districts form the city's scientific backbone, utilizing raw materials to facilitate vital research.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Recreation and monument districts are key facilities that offer residents peace and relaxation while providing you with various bonuses in exchange for a maintenance cost.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Logistics districts and train stations serve as your link to the outside world, where goods are delivered and distributed throughout the city.</p></li></ul><p class="bb_paragraph" >And many, many more.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >The Countryside</h2><p class="bb_paragraph" >The vast surroundings of Capital City consist of an infinite, procedurally generated world teeming with resources and diverse biomes. The world is divided into zones that must first be unlocked (requiring an investment of resources) to gain access to the secrets they hold.</p><p class="bb_paragraph" >Expansive grasslands, fertile green lushlands, vast lake landscapes, dense jungles, murky swamps, and even more exotic terrains await you. Each biome offers unique raw materials, distinct landscapes, and perhaps even different... dangers?</p><p class="bb_paragraph" >At first, you will find wood, stone, and food. Later, however, you will wrest exotic goods from perilous landscapes and craft vital luxury items for Capital City using resources such as Blood Crystals, Mistberries, and Burnstone.</p><p class="bb_paragraph" ></p><h2 class="bb_tag" >The Industry</h2><p class="bb_paragraph" >Capital City is the brain of your empire, but industry is its heart. You will extract resources from the surrounding area, though most are unusable by Capital City in their raw form.</p><p class="bb_paragraph" >You will build <u>factories</u>, connect them to your logistics network, and combine one or more resources there to create new goods. Factories operate more efficiently when similar facilities are grouped together; over time, this creates industrial clusters linked to Capital City via high-performance transport hubs and routes.</p><ul class="bb_ul"><li><p class="bb_paragraph" >Cloth workshops, furniture factories, and soap plants produce goods to meet the city's basic needs.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Iron smelters produce steel: A raw material used for industrial pumps, railway tracks, and more.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >And many, many others.</p></li></ul><p class="bb_paragraph" ></p><h2 class="bb_tag" >And more!</h2><ul class="bb_ul"><li><p class="bb_paragraph" >Vast statistics and dashboards provide all the information you need regarding transport routes, factory efficiency, production output, and raw material consumption. Plan ahead to avoid shortages!</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >An extensive scenario system constantly introduces new challenges or events that alter the flow of the game and force you to re-evaluate your priorities.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >A dynamic lighting system featuring a day-night cycle bathes the world in brilliant morning light or nocturnal darkness - pierced only by the headlights of your trains or the glow of the city.</p></li></ul><ul class="bb_ul"><li><p class="bb_paragraph" >Built-in editors allow you to create your own content; you can easily design custom events, scenarios, festivals, or government policies.</p></li></ul><p class="bb_paragraph" ></p>

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